No, due to the fact models may have different weapon classes, it will not alter the At profile, as if you had it do that it might look like the model had an extra attack but if another model took a great weapon it would not only show the extra attack for the extra weapon but then also show the higher strength for the Great Weapon, so we have chosen to only show the basic stat line and force the user to track which model has what.
Comments? on how we addressed this issue |
Can you treat each Maneater as separate sub entry? They would have to select each Maneater and put the items on them separately. Example would be 40k Tau Crisis suits.
|
Well that would still leave issue such a the unit wide armor upgrade application hard to make work, as well as the raw cost for command upgrades
|
Golgfag Maneater
Golgfag does not appear in the list for OK to accompany his maneaters.
|
dOUBLE pOST
|
To start with can we make it so that if you have "x" models in a unit of Maneaters, and you choose "x" of any combination of Extra Hand Weapon, Brace of the Ogre Pistols, or Ogre Pistol, that the extra attack be included in the profile like this (At: 4/5) ?
|
Quote:
|
Quote:
Another approach would be throwing an asterisk to denote that there are other rules that come into play and but otherwise keeping one generic stat line. That might just help to remember that you have a pistol on some models for +1A. |
Quote:
|
Quote:
|
Quote:
http://dl.dropbox.com/s/o1w0q7hfy9c4...er%20Build.pdf |
Quote:
|
Quote:
|
Quote:
|
Quote:
Fixed for 2.67 |
Ironblaster's are not Slow to Fire
Good Day
Ironblaster's are not Slow to Fire. Thank You |
The Ironblaster is not slow to fire as it is a chariot and not a war machine (war machine is where the slow to fire rule comes in). Instead, it can only shoot at it front arc as per the chariot rule.
The "fire the cannon in the same way as a normal cannon" is simply a mechanism to resolve the hits and wounds. If it too the same rules as a war machine then it should be permitted to shoot in the same arc and pivot. |
Quote:
|
Ironfist and Bruiser
Good Day
When I equip my Bruiser with a magic weapon (Warrior Bane in this case) he loses the Parry save from his Ironfist. I cannot see any rule that states that this should happen. Thank You |
Quote:
|
So im equipping my Ogre Tyrant
Heavy Armour, Sword of Swift slaying, Dragonhelm, Greedy Fist, Giant breaker Then when i add the Ironfist, i lose the 2+Ward save from the Dragonhelm and my 6+Ward save from my Greedy Fist |
Quote:
Authors note: The Ward Save with conditional situations causes allot of problems as many things modify it and sometimes it is hard when several variables get added into the mix. |
Hunter - Ironfist is not AND its an OR
Hunter -
Sadly, the Ironfist cannot be taken in ADDITION to the other equipment. The army book states "one of the following" I checked the FAQ as well. |
If you select Nagash rules (lore of undeath) the undeath spells appear AFTER the blue
- Lore of Heavens - heading. Then Lore of Heavens appears directly after 6. Akar'aran... in white text again. Hope that explains it. |
Quote:
|
All times are GMT -8. The time now is 01:42 AM. |
Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.