For some reason, Regional traits are allowing you to select a bootstrapped Regional feat and also giving you a bonus feat. They need to do one or the other, not both. I looked at the coding of the traits and it seems the system itself is providing the bonus feat.
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I created an elf with The Yuirwood trait. It allows you to select a bonus feat, which it then assigns via bootstrap. However, it also gives you an extra feat to select one of the listed feat
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herofield[tFeats].value += 1 Edit: I see now why I wasn't seeing the problem before. The scripting requires the character to be of the appropriate race before filling in the feat options (which is kind of weird actually since the trait already requires a race). In addition, it appears taking a regional feat isn't required even if you choose a region. Ideally, this would be handled through a different mechanism but that's not possible through the d20 system at this time. I'll need to make some changes to these traits, but I'll try to do so with the least amount of impact possible. |
Minor core issues:
1) There are 2 10 minute casting time tags applied to core spells. Only need one (Minute10 appears to be preferred). 2) No description for Shadowdancer Prestige Class. |
Ok, psionics are irritating me to no end. Anyone mind if I tackle Expanded Psionics Handbook as my next project? Basically everything in there needs to be worked on and the power list needs to have the descriptions filled in properly
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I think I actually have to do XPH first before I finish RoE, it's that borked |
I can do replacement things for feats/powers/premade class abilities but apparently XPH is core and can't be accessed so I can't attach the filler upgrade abilities. If I post the modifier file here, can the abilities be attached properly?
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Ok, I give up. Missing class abilities, mistaken class abilities, screwy coding, and the powers aren't given the functionality that spells are so there needs to be a version of each power for each class that uses it.
Without being able to get to the actual file, I can't fix the classes. Without a consolidated format like spells have, remaking all the powers for each class would take too long. Sorry guys. I gave it a shot. :( |
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Since it is part of core can't we complain and hopefully have them either give access to the actual file or get someone working on it?
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Adding a permanent adjustment to Intelligence does weird things to skill point totals. Odd adjustments seem to reduce skill point totals
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Ability score bonus for Animal Companion issue:
If you add a bonus, remove it, then select a new one the bonus turns into a penalty. Example: create 7th level Druid, add animal companion, increase ability score on Animal Companion (ie Strength). Delete ability score bonus and add a new one (ie Constitution). note that new chosen ability is reduced by one. |
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Possible bug with the SpInfo tag: hard to explain, but it appears when a spell is tagged to another spell then subsequently tagged to an ability, the description of both spells will appear on the description. Example:
1) Spell Plague Carrier tags Contagion spell description. 2) Spell-like ability Contagion tags Contagion spell description 3) Spell-like ability Contagion description includes text from both Contagion and Plague Carrier. |
Ammunition use does not trigger encumbrance
I'm a bit surprised at this bug for such a mature product, but I don't understand why my total Encumbrance does not get updated when I use up ammunition such as Bolts or Arrows. That's kind of a basic function.
From what I'm seeing in the comments in these forums, this product seems to have been abandoned and all D20 and 3.5 support stopped many years ago. I wonder why the web site still advertises that Hero Lab includes this option when there doesn't appear to be much hope that anything related to 3.5 will be fixed or supported. I can also see that there's been a lot of effort from the community to add supplemental support, and I wonder why the developers don't release the D20 core code as a gesture of good will to allow us to make Hero Lab usable for 3.5 games. |
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As for HLC... it still works, it does what I paid for it to do. While it isn't getting the support it used to, it hasn't been abandoned. I feel that asking for access to the core files is ridiculous. You paid for a license to use the software, you didn't buy the actual program and files. Individual users with core file access are likely to screw those files up so that HL stops working for everyone! While some of the people of the forum are top-notch at HL coding, that's a pretty small percentage of the actual users. |
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When purchasing a software product, there is a reasonable expectation that it is maintained, documented and updated on a fairly regular basis. I don't see any evidence of this in recent years. In fact the authoring kit documentation hasn't seen any updates in probably 12 years or more, even where it's wrong and incomplete. Your argument that the core files should never be released sounds very much like the arguments we heard when Open Source software first appeared many years ago, and yet, it's all worked pretty well and the world's probably a lot better off with the huge impact that Linux has had. I'm not sure how you get from individual users "screwing" up core files to "it will break everything for everyone". That doesn't happen anywhere else with open software, so I don't see why the sky would fall with Hero Lab either. Anyway, it's all probably moot as nothing is likely to change. I see this as a great missed opportunity for HL. 3.5e is never going to make any more money in the way of supplemental files that can be purchased. However, there are 3.5e players out there who never want to downgrade to 5e and it would be an opportunity for HL to sell their product to these users if it offered proper ongoing support and updates. I'm sure there would be any number of community members who would be willing to support and enhance the core files if they were able, which would cost HL nothing and they'd end up with a better product that would actually attract 3.5e users rather than alienating them. |
Support for Skill Synergies
In reference to the previous post about how HL just works for 3.5e, how do you handle Skill Synergies?
I have 5 ranks in Bluff, so I need to add a separate entry for "Disguise (Act in Character)" to handle the +2 bonus. I already have a standard "Disguise" skill, but this doesn't get the +2 bonus, so how is it supported? |
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The d20 system clearly isn't perfect, and yes, support for it from the developers was mostly dropped some time ago. However, there is an editor that allows players to add almost anything they want. If you want the ammunition to affect your encumbrance you can create new ammunition and add a script that does exactly that. |
pth_rise_of_the_runelords.dat file misspells the Sihedron medallion it is missing the i in the name.
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Figured out the issue with the error you get with certain class variants. The system does not like more than one NotClassSk tag at a time for some reason
For future consideration: instead, you need to do an eval script that deletes the ClassSkill.? tag from the respective skills |
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