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-   -   Money, Money, Money (http://forums.wolflair.com/showthread.php?t=57793)

Farling February 23rd, 2017 02:40 PM

Quote:

Originally Posted by Silveras (Post 245088)
  1. Open the character you want to give FROM.
  2. Import the character you want to give things TO from its portfolio.
  3. Move gear as desired.
  4. Export the second character back to the original file (assuming it was the only one there), over-writing the file
  5. Delete the second character copy from the working portfolio
  6. Save changes

Isn't it simpler to...

1 - Load portfolio containing the character you want to give the items TO.
2 - Import the "FROM" character from the old portfolio.
3 - Transfer item from the "FROM" character.
4 - delete the "FROM" character from the loaded portfolio.

ShadowChemosh February 23rd, 2017 03:40 PM

Quote:

Originally Posted by Aaron (Post 245083)
It will default to 0 for new characters, pre-existing ones should retain any starting cash they entered before. Those higher than 1st level (or PFS 1st level characters) will have a suggested flat value based on the wealth table. Starting cash is also frozen once you add cash or XP through a journal.

So will the "Rich Parents" trait be able to actually change the the starting value of a character via script?

These new "coin" names and stuff is that going to be setup in the Editor or through the normal UI (ie Configure Your Hero)?

Mathias February 23rd, 2017 03:44 PM

Quote:

Originally Posted by ShadowChemosh (Post 245093)
So will the "Rich Parents" trait be able to actually change the the starting value of a character via script?

These new "coin" names and stuff is that going to be setup in the Editor or through the normal UI (ie Configure Your Hero)?

Yes, there's herofield[tSCROver].value, that stores an override value for the starting cash, so Rich Parents just sets the value of that herofield to the maximum of whatever's already in there or its own abValue field (of 900).

You need to use the editor to alter the coin picks that are used - replacing the existing ones and/or adding new ones

Silveras February 23rd, 2017 07:13 PM

Quote:

Originally Posted by Farling (Post 245090)
Isn't it simpler to...

1 - Load portfolio containing the character you want to give the items TO.
2 - Import the "FROM" character from the old portfolio.
3 - Transfer item from the "FROM" character.
4 - delete the "FROM" character from the loaded portfolio.

You would then have to export the "FROM" character to update it, assuming both are active characters. In that case, you want both characters to wind up being updated to represent the transaction.

If the receiving character is just "looting the body" of the other, you could skip updating the donor character... but I would because that's better book-keeping and avoids duplicating magic items when you forget the body was already "looted".

Silveras February 23rd, 2017 07:14 PM

Quote:

Originally Posted by charlieluce (Post 245089)
The issue is when the characters are on different machines (i.e., me and my players). I can work around it with a blank holding character, but it would be nice to be able to save the steps in the workaround.

Some folks use a shared drive (Google drive, OneDrive, DropBox, etc.) to hold the HeroLab portfolios. That also helps when someone can't make it to the game and you need to hand out their character to a proxy player for a session, or similar cases.

JStreet February 23rd, 2017 07:56 PM

Being able to set Percentages for selling things, and a sell as loot button :D Mundane, Gems, Magic Items, etc :D

EightBitz February 23rd, 2017 10:44 PM

What's the conversion rate between gold pieces and quatloos?

blackbloodtroll February 23rd, 2017 10:48 PM

Having an "Undo" function would be nice, so that the accidental transaction, doesn't show up on the transaction report. Well, that, or the ability to remove items from the transaction report. Being able to remove items from your inventory when used, without it showing as "sold for 0" on the transaction report would be nice too.

Vrischika111 February 23rd, 2017 11:01 PM

great news !

more stuff i'd like
* +1 to the search extended to "items I can afford" or a GP range
* +1 to the remove (non-rechargeable) items that have 0 uses left
* give xxx gold to other character (like moving items)
* include the automatic bonus progression which lowers the WBL by half

thanks,

Farling February 23rd, 2017 11:21 PM

Quote:

Originally Posted by JStreet (Post 245114)
Being able to set Percentages for selling things, and a sell as loot button :D Mundane, Gems, Magic Items, etc :D

You can already set the percentage when selling things.


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