Found this one when playing with a bad guy for my Kingmaker group. The template and its corresponding ability are found in the Council of Thieves AP
For the template Graveknight - Fire, one of the powers has a typo. Devastating Blast - Fire, the title text shows 10d6 acid, when it should be 10d6 fire |
Trait adopted does not allow one to add a new Racial Trait. It just adds 1 to the normal traits.
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Now, undo the filter, choose the adopted trait, and then re-enter the filter - this time, you'll see that you're no longer restricted in the race of racial traits you're allowed to choose from. |
Not sure this is really a bug, but I think it'd be appropriate for Pearls of Power to be Trackable Resources; not sure if I'd rather see it on the In-Play tab or the Spells tab.
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Tiefling Ability Error
I found an error in the Tiefling Ability "Does not Sleep".
When I chose this it also granted me immunity to sleep. The ability specifically states it does NOT grant immunity to sleep effects. |
Possible bugs in RED:
Is there a way to transfer money to a mount? I tried putting it in a bag of holding, and then moving the bag, but that also didn't seem to work. Some gear values seem to become incorrect after they're added to a character. Most notably with ammo (adamantine and silver arrows). It also looks like my +4 STR Masterwork Composite Longbow's value is having the STR mod cost added twice. Value should be 800, and that's what I paid using the Custom Magic Item creator, but now it reports the bow is worth 1200gp. Buckler AC bonus still applies when wielding 2H melee weapon or 1H melee weapon in both hands |
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Spells such as Prayer and Bless do not grant bonuses to CMB when applied in the Adjust tab, but they should.
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This may have been reported already,
But I just noticed when I add Spells in the Adjustment tap it does not show up in the Printed sheets, either the regular Character sheet or the other output options. I am not sure if this is the same for the other adjustments you can make in the ,In Play tab and Conditions tabs. |
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