Is there a way to send my editor file to you?
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My e-mail is my forum name at wolflair dot com
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I sent the file as requested. Thank you for all of your help!
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Ok, I'll take a look after work tonight.
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Ok, so a couple things. It looks like you decided not to bootstrap the existing class ability, and created your own class ability, with the unique ID "cSHADSTR".
1. Your eval script timing is off. Final is too late to add to the value of xMnkUnarm, you even have a "before" element naming the script you need to go before, which is raising a timing issue on load. Move the following script to PostLevel 4000 Code:
~ only perform the rest on the first copy Code:
#value[xMnkUnarm] += maximum(field[xAllLev].value - 4, 1) I would say, move that script from Post Level 10000 to Post Level 2500 |
I made the changes, and the damage changed, but it is still considered non-lethal.
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Well, go to "Develop" and click on Enable Data File Debugging. Go to the weapon tab and right click on the unarmed strike, and choose "Show Debug Tags".
The window that pops up shows all the tags on Unarmed strike weapon, do you see one which might be related to your issue? Once you have that, add a script to your special which deletes that tag from the weapon. |
I found a tag that sets non-lethal called wSpecial.Nonlethal. I think that's doing it.
Where should I include the script? In one of the three scripts in the ShadowUnarmed? Create a new one? What should the delete line look like? |
I don't think it matters which eval script it is in, try one and if that doesn't work try another.
delete is a fairly common function which you should be able to find an example of. Here is one such Code:
perform hero.child[xFly].delete[Value.?] |
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