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Offline/Online is a personal issue, for me, it is a concern. I spend a lot of time at my lake, and many a hour spent inside looking at rain. Much of that time is used on RW/HL campaign work, and offline. No such connection there, so no offline HLO for me is a deal breaker. However, I also realize that gaming/working with internet is now the "norm", So its direction makes perfect sense. But LWD made a sweet choice here, HL/HLO share data sets, thus HL is your offline tool. I don't understand the rhetoric, HL works, yeah its UI is old and clunky, but it works and works really well as a gaming tool. Better than any others I have used. So, either you stay with tested and true HL, or you move forward to HLO. What's the bid deal? So even though I am not currently the market for HLO, no offline and LWD's inability to plan, or execute new projects being the two reasons, they left me with HL, and future dataset upgrades ensuring I remain a customer. As well anyone else that requires/wants/needs offline use. |
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I'm a professional project manager and if I was confronted with taking over HL, without even seeing the codebase, the first thing I'd do is start someone looking at fixing the mess that is the scripting language and data input. The fact is it is excessively hard to make even simply changes to HL for no good reason. I realize you've spent a great deal of time writing script under this system but consider all the people who have tried and given up. Just look at the forums here and the volume of traffic that is nothing but variants on "WTF why is this simple thing so hard?" For instance in Pathfinder it should be trivial for a GM to create a source that excludes the languages and deities of Golarion as well as to pick allowed races, class and archetypes for use in a custom campaign world for distribution to his players. I spent dozens of hours trying to make that happen and got essentially no where. As long as the present scripting system, I hate to even call it a language, remains in place I'll never try again. It's simply not worth the time and effort. |
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I'm not asking for a GM tool. I've got that.
I need a character manager. Specifically I need one that can be customized for my campaign with a minimum of time and hassle. Ideally A gm should be able to define a settings file that is mostly just a list of settings for the game system in question. Allow this, don't that sort of thing. This is obviously possible in HL, see for example the PFS option. But doing it myself? I tried. After several attempts, a couple of which broke HL in ways that required reinstalls and asking questions and following examples I found here, I gave it up as not worth the time invested. No tool should be that hard to use, that poorly documented and obscure. Fixing it when they switch platforms is the obvious answer. Carrying over an anchor around their necks is a bad idea. |
I have had a lot of frustrations with cusomizing Hero Lab. And sure, I wish it was simpler. A lot simpler. So many things I want to do in Hero Lab, I can do more easily in VB or PowerShell (for example). But those things are specific in scope.
Hero Lab is designed to accommodate any game system. GURPS, various iterations of D20, FATE, CoC, D&D 4E, Doctor Who, Savage Worlds, Cortex, and various others. It was designed to accommodate a large array of complex systems with different ways of determining different types of traits, powers, spells, conditions, penalties, effects ... If they just focused on Pathfinder, or even just on D20, then yes. I would say it's too complex. But it's larger in scope than that. Could it be simpler and easier to customize without losing its versatility and adaptability? Maybe. I don't know. But for anyone who's complaining, I invite you to list Hero Lab's closest competitors and compare and contrast. |
just curious on if there has been an update to "Late September" as yet. This week, next week, pushed into October?
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Ok the game-room is now hard-wired. Let's see what Hero Lab Online has to offer.
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I have a couple of new players delaying any Hero Lab purchases at the moment in anticipation of what is to come :) |
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After Steel Wind's post, I re-read mine, and realized I mis-phrased things - a more clear phrasing would have been "Once those systems are available in HLO, the same pack will let you use that content in HLO and HLC." My intent was to convey that purchasing the pack now would give you that content in HLO once that was available, and let you use that content in HLC in the meantime.
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I just want character creation and tracking in HLC for Starfinder. I don't NEED shared resources or anything else that requires the online model. I'll be looking elsewhere for Starfinder support until/if/when it becomes available for HLC. That is all.
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Its the end of the month, any more news on HLO Beta?
Thanks! |
As is usual with developers, take all date estimates with roughly a pound of salt.
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You should see news announcements early next week!
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@kellhorn,
You take that back, I resemble that remark. Whenever my boss or another department asks me for a time estimate, I take the amount of time I think it will take me, double it and add three weeks. This has the added benefit of instead of people being mad that you can't keep your promises, it gives you days, sometime weeks of screwing off and playing when you should be slinging code. Dave |
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I'm a little uncomfortable that the open beta sign up didn't seem to star out my password when I signed up for it. Are our passwords not going to be encrypted?
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Masking your password with stars is a purely visual effect, typically done to prevent people around you from seeing your password, wandering eyes that might be looking over your shoulder or sitting next to you. Encryption is done during transmission and/or storage of data. The two processes are completely independent of each other. You can have either one without the other. Don't ever rely on password masking to be a reliable sign that your password is encrypted. |
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In this case the important part is to make sure that you have a verified HTTPS connection. Firefox and chrome give nice warnings about being on unsecured servers and submitting information. In this case look for a green Lock next to the URL in Firefox, Chrome or Safari. And well if your using Edge/Explore first solution is download Firefox or Chrome. :D Attachment 5590 |
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Either way I hope they fix it. Good habit to have. |
I read through the FAQ and signed up for the beta last night. If they deliver on the promised features it could be everything I was hoping for HLC in the beginning (regarding group play features, combat manger, party inventory, etc). I did still have 2 questions that I didn't see directly answered in the FAQ:
1) Will HLO still have the same customization ability for house rules via the editor as HLC? Ideally, will existing HLC .1st and .user files still work with HLO? I would hate to have to reproduce the Gestalt pack and numerous Homebrew customizations on another platform. 2) HLO will use account based login, but the FAQ also said it would still have support for secondary licenses. Will the secondary license users each have their own login (ie. 1 login per primary or secondary license) or will secondary license users share the primary license login account? I am looking forward to seeing what HLO has to offer and can't wait to get some hands on time. |
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For other game systems the Things you have scripted into .user/.1st files will work without modifications once the game system goes to HLO. |
Any news on a Pathfinder for HLO release date?
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Jlong05 |
It doesn't work with Realm Works yet. It's just player creation and management.
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Honestly, I just want to get my hands into it to see how the player stuff works also. I have a gaming group looking to actually start the AP for Starfinder in January and having a tool in place with access would allow me to test my players and the tool at the same time. I know I haven't seen anything in the Realmworks forums for Starfinder, but I have started converting a Pathfinder Realm to Starfinder. Its slow going, but making headway. Unless someone yells that they already did that legwork.... jlong05 |
I have a question about the custom content for HLO, and I'm sorry if this has already been answered, but after 8 searches, and reading 30 pages of forum posts, I'm ready to just come out at ask it again.
I do not doubt that an editor for custom content will be implemented... eventually (just like custom calendars for RW). And as one who spent years copy/pasting coding to slowly learn, I'd be glad if I did not have to learn a new coding language. However the question comes down to all the content we have already done and if/how it will be added to our HLO account. Will we be able to upload/download our data and por files or are we going to have to recreate any/all content we want to utilize in both HLC and HLO? |
@Nightfox: They have stated that coding for HLO will work pretty much the same way as it does in Classic.
How it will be added? No idea - but there's no reason for it to be any different than it is now. I don't think that LW have answers that specific themselves yet. |
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