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Having Dark Heresy 2 already out, discontinued and Wrath & Glory that should arrive Q3 of 2018, what is the progress on the current packs?
What skills and tools are required to build ruleset (is this the term?) for Warhammer 40k? |
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{nods} But you don't have to own the Authoring Kit as long as you don't need to save or print characters.
The good news is that also, with a decent foundation in place, a lot of the data entry can be done via the Editor. Unfortunately, that's less than half of the work in most systems. |
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Sadly I did not do this with Deathwatch and it took longer to create as a result. I don't recommend adding the data as you go, it will slow you down. Build just enough samples to cover what you need in the data. Also you need the Authoring Kit License, Dugan is right you don't need it, but you do want it. If you intend to create a game system, then you definitely want to print and save sheets. It's very helpful to see sheet progress as you go along if you have the license. |
I am willing to invest time in this, as Warhammer 40k is the primary setting I play and one of my favorite. With the new Wrath & Glory coming, it might be the refresh I have been looking for.
I haven't used Hero Labs myself, so I don't know how tedious the scripting part is and what kind of tools can be of help to automate or speed up the data entry process (I have all Dark Heresy 2 stuff into Realm Works, if there is way to export and import through some dark data manipulation) I found a great looking PDF compiled from Noctifier (http://]https://forums.wolflair.com/...ad.php?t=49599) and will be browsing through it this weekend to get some feeling on the authoring process. |
If you go to the Authoring Kit wiki, you can find a walkthrough for Savage Worlds, which gives you a general idea for the scope of implementing a system, with the caveat that the "skeleton" system they provide as a template isn't too far removed from Savage Worlds at the start.
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Thank you for the link to this Wiki page, Duggan.
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The hardest part of it is figuring out how to implement the XP costs. That's where I got stuck working on Deathwatch. And I'm too busy working on Old World of Darkness at the moment to work on my 40k rp file. Its been on the back burner for a long time now.
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Biggest tip I can give you, as you are looking at coding these things, Start with your phases definitions. And know how to add a phase for your calculations. You may have to recalculate things later than the skeleton file is rigged to do. And that may require some tinkering with Phases.
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