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Domain Devotion Feat |
The Extra HD class is brilliantly helpful, but I've noticed it doesn't calculate CR as it should for various creature types.
I imagine most of the work would have to be done to the actual creature types in the MM - Creature Types Compiled.user file -- then nodded to in the Extra HD file -- but what would the eval code be for fractionally increasing CR instead of one-to-one? |
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CRs for animals, magical beasts and monstrous humanoids increase by one every three HD, and for dragons, outsiders and non-associated class levels it is one CR increase for every two HD, or levels. |
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if (character type = animal, magical beast or monstrous humanoid) then |
Sounds good. I'm a journalist, not a programmer, but I'll start trying to figure out the code for it.
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I thought it may be that the race types needed to be tweaked, since the BAB and saves are already called from them.
I wonder if a script setting CR as HD/4 on the plant type, for example, would do the trick? |
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~ Add appropriate CR |
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