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-   -   Bug Reports - Community Created 3.5 D&D data set (http://forums.wolflair.com/showthread.php?t=12785)

Sendric May 26th, 2022 08:25 AM

Quote:

Originally Posted by Spyderbane (Post 299135)
Well, this is embarrassing. Looks like I was working on it and forgot about it. It's in my own personal file.

Well, at least you know who to blame. :)

Illyahr June 25th, 2022 01:15 PM

A few bug reports before the next release:

Special: Sudden Strike (xMalSudden, Tome of Magic) needs to have xSudStrike bootstrapped
Feat: Reckless Rage (Races of Stone) adjust prerequisite to new Rage thing
Class Ability: Fey Transformation (Swanmay, Book of Exalted Deeds) timing for typechange condition needs to be First 450
Custom Special: Incarnum Blast (Magic of Incarnum) script needs to be a "childfound"
Feat: Unnatural Will (Heroes of Horror) prereqs not set
Race: Shifter (Eberron Campaign Setting) need the Humanoid type and Shapechanger subtype
Skill: Perform (weapon drill) (Complete Warrior) need endif's after each line, not calculating properly
Class: Shugenja (Complete Divine) secondary spells need to be set by cMagicLev and not level count
Feat: Dead Eye (Dragon Compendium) doesn't function
Class: Tattooed Monk (Complete Warrior) 4 skill points/level
Feat: Open Chakra Helper (all three) (Magic of Incarnum) timing needs to be at post-levels
Class: Eldritch Theurge (Complete Mage) 2 skill points per level
Variant: Warforged variants (Races of Eberron) need sources tagged
Item Power: Nimbleness (Magic of Faerun) increases penalty instead of reduces, change to Add Once
Class Ability: Endurance (Ranger2, Player's Handbook) not populating feat
Class Ability: Sudden Strike (Shadowblade, Tome of Magic) Value rounding up instead of down

Spyderbane June 27th, 2022 09:16 AM

Quote:

Originally Posted by Sendric (Post 299136)
Well, at least you know who to blame. :)

I bugged that lazy person and got him to finish the file. :)

Sendric June 30th, 2022 05:33 AM

Quote:

Originally Posted by Illyahr (Post 299413)
A few bug reports before the next release:
Item Power: Nimbleness (Magic of Faerun) increases penalty instead of reduces, change to Add Once

While there is a source for Magic of Faerun, there is no actual file or content from this book in the community set.

I have otherwise fixed all the listed issues. I do want to take a closer look at the Open Chakra feats. I don't like how they were implemented.

Illyahr July 2nd, 2022 11:34 AM

Quote:

Originally Posted by Sendric (Post 299460)
While there is a source for Magic of Faerun, there is no actual file or content from this book in the community set.

You sure? I have the file 'FR - Magic of Faerun' and it isn't one that I did.

Also, Drow Skirmisher (fDroSkirm, Races of Eberron) needs to have the timing set to pre-levels

Sendric July 2nd, 2022 12:53 PM

Quote:

Originally Posted by Illyahr (Post 299482)
You sure? I have the file 'FR - Magic of Faerun' and it isn't one that I did.

No, I'm not sure. I'm blind.

Quote:

Originally Posted by Illyahr (Post 299482)
Also, Drow Skirmisher (fDroSkirm, Races of Eberron) needs to have the timing set to pre-levels

got it.

Sendric July 5th, 2022 07:21 AM

Quote:

Originally Posted by Illyahr (Post 299482)
Also, Drow Skirmisher (fDroSkirm, Races of Eberron) needs to have the timing set to pre-levels

Actually, what issue is being caused by the current timing? I don't see any problems.

Illyahr July 7th, 2022 11:55 AM

Quote:

Originally Posted by Sendric (Post 299501)
Actually, what issue is being caused by the current timing? I don't see any problems.

It isn't a problem with the feat itself, some other feats/abilities aren't recognizing the weapons properly with the current timing.

Sendric July 8th, 2022 04:42 AM

Quote:

Originally Posted by Illyahr (Post 299510)
It isn't a problem with the feat itself, some other feats/abilities aren't recognizing the weapons properly with the current timing.

Can you give me an example?

Illyahr July 8th, 2022 10:21 AM

Quote:

Originally Posted by Sendric (Post 299518)
Can you give me an example?

The Drow Long Dagger is its own exotic weapon but is treated as a shortsword with the feat. However, things like Weapon Focus that search for "IsWeapon.wShortswd" don't identify it as such because they usually happen at post levels, before the tags are applied.


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