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I'm not looking to complain or criticize, just to understand. Because that can mean a lot of different things. |
I suspect (pure guesswork, ahoy!) that "simple printing" is things like "print this topic" and/or "print all player revealed snippets in this topic", but won't include various other linked info like stat blocks and maps, or the ability to print multiple topics per page
Complex printing would be things like "print all topics linked to <city> as one document, topic headers bold". Things that you can tell your printer to do (like double-sided printing, for example) would be accomplished through the printer's settings, but the print code within RW has to be able to organise the data you want to print, and then send that to the printer. Considering the variety of possible "but I only want to print this" that RW encompasses, that's a non-trivial task. (For the record, I'd really like printing. I read paper far better than I do a screen, and absorb the information far more readily, which is why I buy hardcopy RP books and adventures, even if I also want softcopy.) |
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And to be honest, printing maps is going to be tricky anyway. I'd rather do that in a program better able to handle it anyway ... one where you can print a small selection or print the whole thing in different sections on multiple sheets.
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I agree with EightBitz about printing maps being complicated, and "simple printing" being enough...
the ability to select the topics via checkbox to be printed would be very nice.... |
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If I had to hazard a guess, I'd say that journals came so high because as a GM whose players use player edition, their overwhelming message to me has been "we want to keep track of what our characters have done", and journals are a huge part of that (notes will do in a pinch, but they want to share the info). I don't imagine my group are particularly unique in that regard, so if all the GMs in a similar situation rated journals as highly as I did, then that would easily beat out those who want calendars.
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Not a complaint mind you, but out of curiousity, do we have stats for number of players who responded vs number of GMs? Because obviously that could skew results.. unless of course that was already figured in. (im mostly curious at this point) |
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If my idea actually turns out to be viable, we can leverage the same mechanism to provide some other capabilities that I think users will find very desirable. Of course, it also has a limitation that I think is minor, but some of you may object to it, even though it's the outside-the-box trick that could make the solution more useful and versatile in other ways. That limitation is yet another reason why I need to think it through more fully before talking about it openly. If I conclude that the idea will work, I'll let you all know and find out what you think about the limitation versus the benefits that become possible. More on it next week... |
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