PDA

View Full Version : Ranger Variant


RemyD
January 9th, 2010, 08:52 PM
I am currently trying to get the Urban Ranger variant class into Hero Lab, but have no clue what I am doing. Would anyone be kind enough as to walk a complete newbie through the process of creating this class. Some of the information is missing, but the link below should take you right to the site I found for the variant class.

Here are the changes from the regular ranger class:
As per: Beneath the Screen (http://beneaththescreen.blogspot.com/2008/08/pathfinder-rpg-urban-variants.html)

Pathfinder Variant: Urban Ranger

The urban ranger stalks the treacherous streets of the city, relying on his knowledge of alleyways and underworld contacts to keep him alive.

Class Features
The Pathfinder urban ranger has all the standard Pathfinder ranger class features (as presented in the Pathfinder RPG Rulebook), except as noted below.

Class Skills
Eliminate Knowledge (nature), Knowledge (dungeoneering), and Survival from the ranger's class skill list. Add Diplomacy, Knowledge (local), and Sense Motive to the class skill list.

Hunter’s Bond
An urban ranger can’t naturally bond with an animal larger than medium. If the urban ranger takes a feat that grants him a specific type of animal companion however, he may bond with the provided animal, regardless of size. For example, an Urban Ranger who wishes to have graduated from the Endrin Military Academy of Korvosa may take the Sable Company Marine feat from the Curse of the Crimson Throne Player's Guide and bond with a Hippogryph.

Urban Tracking
An urban ranger does not gain the Track ability at 1st level. Instead, he gains the Urban Tracking feat (see below), which allows him to use Diplomacy to track down a missing person, suspect, or other individual within a community.

An Urban Tracker gains a +2 bonus to Urban Tracking check against his favored enemies.

Urban Tracking [General]
You can track down the location of missing persons or wanted individuals within communities.
Benefit: To find the trail of an individual or to follow it for 1 hour requires a Diplomacy check. You must make another Diplomacy check every hour of the search, as well as each time the trail becomes difficult to follow, such as when it moves to a different area of town. The DC of the check, and the number of checks required, depends on the community size and the conditions. If you fail a Diplomacy check, you can retry after 1 hour of questioning. The game master should make these rolls.
Normal: A character without this feat can use Diplomacy to find out information about a particular individual, but checks takes 1d4+1 hours and don’t allow trailing.
Special: A character with 5 ranks in Knowledge (local) gains a +2 bonus on Urban Tracking Diplomacy checks. You may make Diplomacy checks every 30 minutes at a -5 penalty.

Favored Enemy
Remove Survival from the list of skills given a bonus by this ability.

At the game master's discretion, an urban ranger may select an organization instead of a creature type as his favored enemy. For example, a character might select a particular thieves' guild, merchant house, or even the city guard. The favored enemy bonuses would apply to all members of the chosen organization, regardless of their creature type or subtype.

Favored City
This replaces the Favored Terrain feature gained at 3rd level.

At 3rd level, a ranger may select any community in Golarion. This may be anything from a Thorp to a Metropolis. The ranger gains a bonus on Knowledge (local), Perception, Stealth, and Diplomacy skill checks when he is in this community dependent on the community size of the location shown on the table below.


Likewise, he gets a +1 bonus on initiative checks when in this community. At 8th level and every five levels thereafter (13th and 18th level), the ranger may select an additional Favored City. In addition, at each such interval, the skill bonus in any one favored terrain (including the one just selected, if so desired) increase by +1, while the initiative bonus increases by +1.

Spellcasting
The urban ranger's spell list differs from the standard ranger list. Remove the following spells from the urban ranger's spell list: 1st – animal messenger, charm animal, detect animals or plants, detect snares and pits, entangle, speak with animals; 2nd – bear's endurance, cat’s grace, hold animal, owl’s wisdom, snare, speak with plants; 3rd – command plants, diminish plants, plant growth, reduce animal, tree shape, water walk; 4th – commune with nature, and tree stride.

In exchange, the urban ranger adds the following spells to his class spell list: 1st – comprehend languages, detect chaos, detect law, detect secret doors, hold portal (*secret weapon), message; 2nd – arcane lock, detect thoughts, eagle's splendor, knock, locate object, spider climb; 3rd – discern lies, invisibility, secret page, shrink item, speak with dead, tongues; 4th – dimensional anchor, and locate creature.

Woodland Stride
An urban ranger does not gain this ability.

Swift Tracker (Ex)
Beginning at 8th level, am urban ranger may make a Diplomacy check for his Urban Tracking feat every half hour without taking the normal -5 penalty.

Quarry (Ex)
A ranger can, as a standard action, denote one target within his line of sight as his quarry. Whenever he is tracking down the location of his quarry, a ranger can take 10 on his Diplomacy skill checks making Diplomacy checks for his Urban Tracking feat, without penalty. In addition, he receives a +2 insight bonus on attack rolls made against his quarry and all critical threats are automatically confirmed. A ranger can have no more than one quarry at a time and the creature’s type or association with an organization must correspond to one of his favored enemy types. He can end this effect at any time as a free action, but he cannot select a new quarry for 24 hours. If his quarry is killed, he can select a new quarry after waiting 1 hour. This ability does not confer the ability to know whether or not the quarry is still alive. The ranger must see proof that his quarry has been killed to select another after 1 hour.

Camouflage
An urban ranger does not gain this ability.

Hide in Plain Sight (Ex)
An urban ranger can use this ability in any area, whether natural terrain or not.

Improved Quarry (Ex)
The ranger’s ability to hunt his quarry improves. He can now select a quarry as a free action. He can now take 20 while using Diplomacy to track his quarry every half hour without penalty. His insight bonus to attack his quarry increases to +4. If his quarry is killed or dismissed, he can select a new one after 10 minutes have passed.

Master Hunter (Ex)
A ranger of 20th level becomes a master hunter. He can, as a standard action, make a single attack against a favored enemy at his full attack bonus. If the attack hits, the target takes damage normally and must make a Fortitude save or die. The DC of this save is equal to 20 plus the ranger’s Wisdom modifier. A ranger can choose instead to deal an amount of nonlethal damage equal to the creature’s current hit points. A successful save negates this damage. A ranger can use this ability once per day against each favored enemy type he possesses, but not against the same creature more than once in a 24-hour period.



Sorry for the long post, but I would really like some help on this one.
Thank you ahead of time.

Mathias
January 11th, 2010, 11:52 AM
In the editor, select the Help menu. The tutorials there include making new classes and making a new class as a copy of an existing class. If you haven't read those, please do so.

Next, start with what you have - this is a variant of the Ranger, so once you make a copy of the Ranger class, what's left to do?

Could you summarize the CHANGES from Ranger, rather than typing out everything? Organizing the tasks you'll need to accomplish is always the first step in a project like this.