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Wlist at pekan.demon.co.u
January 10th, 2000, 09:34 PM
Hi Colen,

having recently acquired a Sister of Sigmar Warband I have a question
and an answer.

Firstly under the prayers of Sigmar you have a quote saying "Test each
shooting phase you want to use the hammer, no I don't know what it means
either - Ed"

I think it simply means that you must test against the spells difficulty
every shooting phase, not just your own shooting phase. It is if you
were recasting it in every shooting phase, including your opponents, if
you wish to use it in HTH that turn. If for some reason you didn't, or
you forgot, you would not receive the benefits of the prayer. It would
probably be simpler just to say the prayer lasts until the beginning of
the next shooting phase (yours or opponents), since this the actual
effect.

Secondly and totally unimportant, the Auger is given the option to take
a 3rd dagger, seems strange as to why she would want to, any reason I'm
missing as to why that option is there?

Cheers
Versif, Nightgoblin backstabber and all round coward, but nice with it.
Kirkby-in-Ashfield, Nottinghamshire - whaddya mean, Robin Hood wasn't a goblin?

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demandred at skrill.org
January 10th, 2000, 09:35 PM
One fine day in the middle of the night, Versif
<Wlist@pekan.demon.co.uk> got up to write:

>
>Hi Colen,
>
>having recently acquired a Sister of Sigmar Warband I have a question
>and an answer.
>
>Firstly under the prayers of Sigmar you have a quote saying "Test each
>shooting phase you want to use the hammer, no I don't know what it means
>either - Ed"
>
>I think it simply means that you must test against the spells difficulty
>every shooting phase, not just your own shooting phase. It is if you
>were recasting it in every shooting phase, including your opponents, if
>you wish to use it in HTH that turn. If for some reason you didn't, or
>you forgot, you would not receive the benefits of the prayer. It would
>probably be simpler just to say the prayer lasts until the beginning of
>the next shooting phase (yours or opponents), since this the actual
>effect.

Excellent point, sir! I'll add it as a note.

>Secondly and totally unimportant, the Auger is given the option to take
>a 3rd dagger, seems strange as to why she would want to, any reason I'm
>missing as to why that option is there?

The free Dagger doesn't count as a close combat weapon. I don't know why
you'd want to have 3 either, but it's allowed.

--
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alexsledge at iname.com
January 11th, 2000, 08:38 AM
Hey guys,

> >Secondly and totally unimportant, the Auger is given the option to
take
> >a 3rd dagger, seems strange as to why she would want to, any reason
I'm
> >missing as to why that option is there?
>
> The free Dagger doesn't count as a close combat weapon. I don't know
why
> you'd want to have 3 either, but it's allowed.

Actually, in the Mordheim rules, no model of ANY warband is ever
allowed more
than two close combat and two ranged weapons. This is a game general
rule, I
don't have the book sitting here with me to quote you a page number and
all
that but I am sure you can find it on your own :)

-Sledge



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demandred at skrill.org
January 11th, 2000, 01:19 PM
One fine day in the middle of the night, Sledge <alexsledge@iname.com>
got up to write:

>Actually, in the Mordheim rules, no model of ANY warband is ever
>allowed more
>than two close combat and two ranged weapons. This is a game general
>rule, I
>don't have the book sitting here with me to quote you a page number and
>all
>that but I am sure you can find it on your own :)

To paraphrase Tuomas Pirinin, the designer of Mordheim, "We play that
the free dagger does NOT count as a close combat weapon". Who am I to
argue with such people? :)

--
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Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
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esven at dk.ibm.com
January 11th, 2000, 10:39 PM
I would disagree, that the free dagger doesn't count against the limit.
Why else would they have made rules for fists, which applies when you
lose a weapon, to a disarm of some kind? If you had an extra dagger you
could just use that instead. The only difference from a second dagger
is the price.
Also remember that Skaven with Tail Fighting CAN have 3 close combat
weapons.


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deadtechinc at yahoo.com
January 11th, 2000, 11:42 PM
This is OT, but if you do count them, You cannot take
two swords, or two axes, or any other combo, but Dager
and (insert weapon here)

Lee

--- Stephen Esven <esven@dk.ibm.com> wrote:
>
> I would disagree, that the free dagger doesn't count
> against the limit.
> Why else would they have made rules for fists, which
> applies when you
> lose a weapon, to a disarm of some kind? If you had
> an extra dagger you
> could just use that instead. The only difference
> from a second dagger
> is the price.
> Also remember that Skaven with Tail Fighting CAN
> have 3 close combat
> weapons.
>
>
>
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demandred at skrill.org
January 12th, 2000, 09:04 AM
One fine day in the middle of the night, Stephen Esven
<esven@dk.ibm.com> got up to write:

>I would disagree, that the free dagger doesn't count against the limit.
>Why else would they have made rules for fists, which applies when you
>lose a weapon, to a disarm of some kind? If you had an extra dagger you
>could just use that instead. The only difference from a second dagger
>is the price.
>Also remember that Skaven with Tail Fighting CAN have 3 close combat
>weapons.

No offence intended, but when the person who wrote the game says "We
play it this way," he tends to get priority over every other
explanation, no matter how well reasoned. :)

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Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
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esven at dk.ibm.com
January 12th, 2000, 10:56 PM
Sure you can. Nobody forces you to take the free Dagger. Just buy the
two weapons you want.

BTW what is OT?

ShadowRunner

deadeye <deadtechin-@yahoo.com> wrote:
original article:http://www.egroups.com/group/armybuilder/?start=373
> This is OT, but if you do count them, You cannot take
> two swords, or two axes, or any other combo, but Dager
> and (insert weapon here)
>
> Lee



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rob
January 12th, 2000, 11:11 PM
<x-flowed>
>BTW what is OT?

Abbreviation for "Off Topic". :-)

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</x-flowed>

deadtechinc at yahoo.com
January 12th, 2000, 11:41 PM
OT='Off Topic'

--- Stephen Esven <esven@dk.ibm.com> wrote:
>
> Sure you can. Nobody forces you to take the free
> Dagger. Just buy the
> two weapons you want.
>
> BTW what is OT?
>
> ShadowRunner
>
> deadeye <deadtechin-@yahoo.com> wrote:
> original
>
article:http://www.egroups.com/group/armybuilder/?start=373
> > This is OT, but if you do count them, You cannot
> take
> > two swords, or two axes, or any other combo, but
> Dager
> > and (insert weapon here)
> >
> > Lee
>
>
>
>
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alexsledge at iname.com
January 13th, 2000, 09:04 AM
colen 'not colin' mcalister & the skrills <demandre-@skrill.org> wrote:
original article:http://www.egroups.com/group/armybuilder/?start=370
> One fine day in the middle of the night, Sledge <alexsledge@iname.com>
> got up to write:
>
> >Actually, in the Mordheim rules, no model of ANY warband is ever
> >allowed more
> >than two close combat and two ranged weapons. This is a game general
> >rule, I
> >don't have the book sitting here with me to quote you a page number
and
> >all
> >that but I am sure you can find it on your own :)
>
> To paraphrase Tuomas Pirinin, the designer of Mordheim, "We play that
> the free dagger does NOT count as a close combat weapon". Who am I to
> argue with such people? :)
>
> --
> Colen 'Not Colin' McAlister | License to Skrill
> Email: demandred@skrill.org | Visit http://www.skrill.org/ today!

Fair enough. However since the Mordheim rules are the sloppiest, most
ill written and ambiguous of rules sets since the first edition of
Epic, around here we tend to ignore anything and everything from Tuomas
until confirmed in the rules of an earlier game system written by
someone other than he.




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alexsledge at iname.com
January 13th, 2000, 09:08 AM
Not necessarily, since you don't actually have to take the free dagger
just because it's free, it's optional.

deadeye <deadtechin-@yahoo.com> wrote:
original article:http://www.egroups.com/group/armybuilder/?start=373
> This is OT, but if you do count them, You cannot take
> two swords, or two axes, or any other combo, but Dager
> and (insert weapon here)
>

regardless, like I mentioned in an earlier post, the mordheim rules are
at best the most abiguous set of rules from GW ever so you are required
to play by your house rules most of the time anyway. And since Colen
mentioned the free dagger doesn't actually count as a weapon I will go
with that optional rule.


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grailknight at weblnk.net
January 13th, 2000, 09:54 AM
lol...you're a riot...Tuomas wrote the game...and the rules are very
clear...

Gene
<º)))><
http://www.weblnk.net/grailknight
WHFB, Mordheim, BFGothic, 40K, AB Datafiles
===================================
gw-warmaster@egroups.com


----- Original Message -----
From: Sledge <alexsledge@iname.com>
To: ab@support.wolflair.com
Sent: Thursday, January 13, 2000 12:17 PM
Subject: [AB] Re: Sisters of Sigmar


> colen 'not colin' mcalister & the skrills <demandre-@skrill.org> wrote:
> original article:http://www.egroups.com/group/armybuilder/?start=370
> > One fine day in the middle of the night, Sledge <alexsledge@iname.com>
> > got up to write:
> >
> > >Actually, in the Mordheim rules, no model of ANY warband is ever
> > >allowed more
> > >than two close combat and two ranged weapons. This is a game general
> > >rule, I
> > >don't have the book sitting here with me to quote you a page number
> and
> > >all
> > >that but I am sure you can find it on your own :)
> >
> > To paraphrase Tuomas Pirinin, the designer of Mordheim, "We play that
> > the free dagger does NOT count as a close combat weapon". Who am I to
> > argue with such people? :)
> >
> > --
> > Colen 'Not Colin' McAlister | License to Skrill
> > Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
>
> Fair enough. However since the Mordheim rules are the sloppiest, most
> ill written and ambiguous of rules sets since the first edition of
> Epic, around here we tend to ignore anything and everything from Tuomas
> until confirmed in the rules of an earlier game system written by
> someone other than he.
>
>
>
>
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>


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rob
January 13th, 2000, 01:29 PM
<x-flowed>
>Fair enough. However since the Mordheim rules are the sloppiest, most
>ill written and ambiguous of rules sets since the first edition of
>Epic, around here we tend to ignore anything and everything from Tuomas
>until confirmed in the rules of an earlier game system written by
>someone other than he.

So, I guess you've never played Warhammer Fantasy then, eh?

Compared to WFB, you'd think the Mordheim rules were written by a staff of
lawyers, they are so tight. :-)

Not that comparing any rules system to the travesty of WFB is valid or
anything. :-)

- Rob

P.S. I'm NOT claiming that the Mordheim rules are flawless - merely that
they are vastly better written than previous fantasy works from GW.

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</x-flowed>

demandred at skrill.org
January 13th, 2000, 11:02 PM
One fine day in the middle of the night, Rob Bowes <rob@wolflair.com>
got up to write:

>So, I guess you've never played Warhammer Fantasy then, eh?

I have to agree. Have you *seen* the FAQ that the Warhammer list
produced? It was 80 pages long...

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alexsledge at iname.com
January 14th, 2000, 04:49 PM
No, I haven't ever played WFB. I bought them, and after a first read
through decided never to waste my time on them. Hell, I bought far more
wfb crap than I'll ever use to "play" with (anyone need some bret
knights, or archers, i've got roughly 64 and 150+ respectively, along
with other misc. brets) but there is always good source material and
the stories were a fun read during the dry spell between some of the
fantasy series I read. I just expected more after the near miraculous
clean up of 40k3rd (or maybe it's just that the improvement from 40k2nd
to 3rd was such a big step that anything as fast and loose as mordheim
bothers me). Of course, I might have been impressed with morheim if
actually got involved in WFB more.

Also, GrailKnight, I know full well that Tuomas wrote the rules for
mordheim, but I wouldn't let him write a memo if *I* had anything to
say about it. Lets hope he never takes a liking to the 40k universe.

rob bowes <ro-@wolflair.com> wrote:
original article:http://www.egroups.com/group/armybuilder/?start=403
>
> >Fair enough. However since the Mordheim rules are the sloppiest, most
> >ill written and ambiguous of rules sets since the first edition of
> >Epic, around here we tend to ignore anything and everything from
Tuomas
> >until confirmed in the rules of an earlier game system written by
> >someone other than he.
>
> So, I guess you've never played Warhammer Fantasy then, eh?
>
> Compared to WFB, you'd think the Mordheim rules were written by a
staff of
> lawyers, they are so tight. :-)
>
> Not that comparing any rules system to the travesty of WFB is valid
or
> anything. :-)
>
> - Rob
>
> P.S. I'm NOT claiming that the Mordheim rules are flawless - merely
that
> they are vastly better written than previous fantasy works from GW.
>


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cyboarg at yahoo.com
January 19th, 2000, 06:14 AM
<snip>
>
> >Fair enough. However since the Mordheim rules are the sloppiest, most
> >ill written and ambiguous of rules sets since the first edition of
> >Epic, around here we tend to ignore anything and everything from
Tuomas
> >until confirmed in the rules of an earlier game system written by
> >someone other than he.
>
> So, I guess you've never played Warhammer Fantasy then, eh?
>

**
I play WFB, W40K and Mordheim...all the rules seem to be written under
a different chemical influence. ;)

By far, WFB rules are the heaviest, most cumbersome. At this point, I
am more or less waiting on WFB's next edition. I am enjoying Mordheim
and 40K for now.

CyBoarg


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