SAbel
May 25th, 2009, 12:38 PM
It seems that HL uses the 1/2 level ability modifier for calculations of damage, is this the correct amount or does the damage come off of the base modifier?
ex an ability of 18 grants a +4 modifier, but if a character is higher level then the modifier is enhanced lvl 2 the +4 becomes a +5.
Off the PHB character sheet
when figuring out an attack should it not be 1/2 level bonus + ability mod (not ability plus half level mod) + class + prof weapon bonus + feat + enhancement + any misc = attack
Damage = Ability mod + feat + enhancement + misc + misc
but for both would you use the "base" mod or the 1/2 lvl mod for attacks that would seem like double dipping 1/2 lvl ability mod and 1/2 lvl added to att.
but for damage which do we use ability mod or 1/2 lvl ability mod
Just looking for clarification and to make sure that everything adds up correct for major events IE Origins and Gen-Con
ex an ability of 18 grants a +4 modifier, but if a character is higher level then the modifier is enhanced lvl 2 the +4 becomes a +5.
Off the PHB character sheet
when figuring out an attack should it not be 1/2 level bonus + ability mod (not ability plus half level mod) + class + prof weapon bonus + feat + enhancement + any misc = attack
Damage = Ability mod + feat + enhancement + misc + misc
but for both would you use the "base" mod or the 1/2 lvl mod for attacks that would seem like double dipping 1/2 lvl ability mod and 1/2 lvl added to att.
but for damage which do we use ability mod or 1/2 lvl ability mod
Just looking for clarification and to make sure that everything adds up correct for major events IE Origins and Gen-Con