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rob
February 14th, 2008, 10:24 PM
Greetings,

I figured it was high time for us to provide a status update on where
things sit with respect to Hero Lab. This might be a little long,
because I want to cover everything, so grab a soda and buckle up....

First of all, a quick explanation for the lack of recent feedback on
the forums. Colen has been overseas for the past three weeks, so his
internet access has been limited. He's also spent as much of his
available time as possible on development, so that's why he's been
offline. For my part, I needed to sequester myself and just get a lot
of stuff accomplished within the Hero Lab Engine. By eliminating just
about all of the day-to-day distractions and focusing solely on
development, I've been highly productive and managed to get all sorts
of critical coding done over the past few weeks. So please forgive
any recent silence on our part. Hopefully, you'll all agree it was
worth it once we get the next release of HL out the door.

Speaking of the next release, we're working hard on the campaign
functionality that we promised. We got started on it much later than
originally planned due to delays on other fronts (e.g. the World of
Darkness data files), but we've made major progress over the past few
months. Our plan has always been to release the overall campaign
functionality in phases. However, as we got deeper into it, we
realized that all the pieces were tightly interwoven, so we've needed
to develop large chunks of all the different pieces along the way. As
a result, we're also looking at *possibly* including more pieces in
the initial release than originally planned. Final decisions will be
made next week, after Colen returns. But we should have the initial
phase of campaign functionality out within the new few weeks. We
should also have some preview material out before the end of the
month - if not the full release.

I'm sure many of you are wondering what's up with the various,
individual game systems. Here's a quick recap.

With regards to the D20 System (i.e. the 3.5 version), the
announcement of 4th Edition has not tempered our efforts, and we're
still fully committed to supporting 3.5. This next release will
include extensive support for one of the few remaining elements of
the SRD that we don't have in place yet. Specifically, we've added
support for animal companions, familiars, paladin mounts, hirelings,
and the like. There is also all the campaign functionality that will
be tailored for d20.

The status of D&D 4th Edition remains a complete unknown at this
point in time. At the start of January, Wizards announced a plan
for the 4th Edition OGL and the opportunity to be an early adopter
for a $5000 buy-in. We were keenly interested; however, the license isn't available for us to view yet. Our best guess is that we'll actually
have something we can *start* to assess in the middle of March. We'll
need to consult with our legal counsel before officially committing
to any course of action vis-a-vis 4thEd, which brings us to the end
of March at the *earliest* for announcing our plans. Yes, I realize
this completely sucks, but it's the reality of the situation dealt by
Wizards. As soon as we have something concrete in our hands, we'll be
focusing on it intently.

Please note that the above situation with 4thEd means the question of
whether Hero Lab will support 4thEd as a separate game system or as
part of the 3.5 game system remains completely unanswerable. We have
every intention of supporting 4thEd, but we don't know what our
options will be yet, let alone how we'll pursue it.

The status of the World of Darkness data files can be summed up
pretty simply. All of the campaign functionality will be tailored for
WoD in the next HL release. We'll also be adding a few things to the
VtR/WoD files at that time. Beyond that, the next major release for
WoD will be the Changeling core material. This was decided based on
input from players and from White Wolf. No exact date has been slated
for CtL yet, as we first need to get everything wrapped up for the
initial campaign release.

For Mutants & Masterminds, all of the hard stuff is done. For
example, you can create powers with alternate powers, and those
alternate powers can be similarly customized - all with just a few
mouse clicks. In fact, all the stuff that causes an M&M player to
curse during character creation is clean and easy in HL. However,
we're still getting all of the other stuff into place. We also did a
complete make-over of the interface for M&M, and that took much
longer than planned - in fact, it's not quite completed. So I don't
have a concrete date yet for even a public preview. I realize we're
months behind on what we had planned for the M&M files, but we're
spread incredibly thing on personnel resources, and there are only a
fixed number of hours in each day. With a little luck, M&M ought to
see the light of day in March, shortly after the initial campaign
release goes out. M&M will also have tailored campaign support when
it releases.

Runequest support has met with a serious setback. :-( We had a person
in place to spearhead development of the RQ data files, and a bunch
of the initial work has been done. But that person had personal
considerations arise that forced him to opt out of the effort, so no
further progress has been made on RQ in the past couple of months.
We're pursuing a new solution for RQ, but there's nothing definitive
to report at this time.

The Cortex System (Serenity & BSG) was officially licensed near the
end of 2007. We expect to get development underway late next month
and are targeting release for late summer. We'll be meeting with the
MWP folks in April to map out all the details, so we should be able
to announce concrete details about how things will work at that time.

Last, but not least, is the Authoring Kit. Many of you have been
asking us when we'll release all the tools and documentation for
developing data files from scratch for whatever game system you want.
Our current plan is to get the Kit into *Beta* testing in late April.
For those of you who are eager and don't mind limited documentation,
we'll make the Kit available at around that time. Based on the
feedback we receive, we'll figure out when the Kit will be officially released.

I think that covers everything. I'm now going to go through all of
the forum posts and answer what questions I can. Colen will be
answering the more technical posts about the d20 files when he gets
back to the office next week.

May the dice be with you,
Rob

---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (408) 927-9880
Lone Wolf Development www.wolflair.com

FifthWanderer
February 15th, 2008, 05:14 AM
Thanks for the update Rob. I'd like to be the first to volunteer to beta-test the Authoring Kit. :mrgreen:

I do have one question however. With the upcoming release of the dataset for Mutants & Masterminds, will you be separating the dataset files from the core engine download as you do with Card Vault and Army Builder?

My thinking is that Hero Lab and the retail data sets should be made available either separately or bundled together. This keeps the download sizes small, and spares your bandwidth.

Anything I can do to help.

rob
February 15th, 2008, 05:57 AM
At 06:14 AM 2/15/2008, you wrote:
Thanks for the update Rob. I'd like to be the first to volunteer to beta-test the Authoring Kit. ./modules/mdforum/images/smiles/icon_mrgreen.gif
Well, there's at least one masochist in the crowd.... :->

Seriously, if you've got experience with writing data files for AB (a possibility from your comments below), that will be a big headstart for HL. However, HL has some significant differences from AB that will entail an additional learning curve for even an expert AB author.

The Kit documentation for AB has extensive "how to" and "tips & tricks" sections - in fact, they comprise about half the overall documentation. Those sections are invaluable to new authors, but they arose out of extensive questions from the Beta team during AB's development. We don't have such questions for HL at this point, so that's what will be completely lacking from the initial Kit documentation. You'll have all the raw reference material, plus some samples we'll provide, but that's it.

The plan is to develop a public wiki with answers to all the questions that Beta testers pose, as well as some walk-thrus with samples. This wiki will evolve into the "how to" and "tips & tricks" sections of the manual. We also plan on letting users post their own material on the wiki, subject to moderator approval. We're currently working out the details for how to orchestrate all of this, but that's the basic plan.

By the way, would you be OK if the entire HL Authoring Kit documentation were done within the pubilc wiki? It would make our lives easier and provide a single integrated resource for authors. The only negative is that you'd have to have an online connection to access the wiki. We can also look into generating a PDF or something comparable that's derived from the wiki for offline reference, but I'm not certain what our options are in that regard. What are your thoughts on this approach?

I do have one question however. With the upcoming release of the dataset for Mutants & Masterminds, will you be separating the dataset files from the core engine download as you do with Card Vault and Army Builder?

My thinking is that Hero Lab and the retail data sets should be made available either separately or bundled together. This keeps the download sizes small, and spares your bandwidth.
The plan is to start decoupling the data files at about the time we release the Authoring Kit. Maintaining backwards compatability for the various package files we distribute is a real nuisance (not hard - just a nuisance), and we currently avoid that extra overhead by always releasing a new set of the data files with each release. In all other respects, the current data files are wholly decoupled from the product itself. Once we release the Kit, we won't have any choice but to start maintaining full backwards compatability of data files across each iteration of the product. So the extra overhead won't be something we can sidestep at that point and all the data files will become downloadable separately from the product.

Once we reach that point, we'll also be able to release updates to the data files independently of product updates. That will typically result in quicker fixes to issues that are uncovered. There are a few bugs in both the WoD and d20 data files that have been fixed since the start of the year, and they've been waiting until the next HL release to be officially incorporated.

Out of curiosity, what game system(s) do you plan on developing data files for?

FifthWanderer
February 15th, 2008, 07:32 AM
Well, there's at least one masochist in the crowd.... :->

Been through beta testing before, I know the drill. :P

Seriously, I've worked with AB and DV before. I started work on data files for Dreamblade, but someone beat me to the finished product. I was debating on starting work on data files for Axis & Allies naval miniatures, but if the HL authoring tools are coming out soon, I won't have time for two projects.

By the way, would you be OK if the entire HL Authoring Kit documentation were done within the public wiki? It would make our lives easier and provide a single integrated resource for authors. The only negative is that you'd have to have an online connection to access the wiki. We can also look into generating a PDF or something comparable that's derived from the wiki for offline reference, but I'm not certain what our options are in that regard. What are your thoughts on this approach?


I think a wiki would be a great idea. It gives a place for users to trade tips and ideas. Data file authors can post their files there too. The downside of this is the overhead of maintaining a wiki. A moderator would be needed for relevance and accuracy.

A standalone offline document is a good idea. Maybe a 'Best of' compilation of the most frequently read and crunchiest articles.

Out of curiosity, what game system(s) do you plan on developing data files for?

I plan on working up data files for the Fate games: Spirit of the Century, Dresden Files, and maybe Star Blazer. Mutants & Masterminds you've already got covered.

Mathias
February 15th, 2008, 11:05 AM
I'm also planning to work on the beta. I'll probably work on something in White Wolf's old Trinity line (Trinity/Aberrant/Adventure) - so I'll get to save myself a bit of work by pulling a lot of basic concepts from the WoD files. For a harder challenge, I'd go with Secret of Zir'an, an old game that's also connected to the White Wolf company - that has a few character creation elements (like skill packages based on character history) that would be useful elements to have as demos for people adding systems down the line.

Leaps-from-Shadows
February 16th, 2008, 05:06 PM
the next major release for WoD will be the Changeling core material.

Changeling!? You're going straight from the oldest game to the newest? Wow ... this is the most disappointing news I've heard since I found out the initial release of the WoD data files supported only mortals/Armory/VtR.

I suppose it does make sense in an economic view - get the dataset done for the newest game while it's still hot. I'm guessing White Wolf is pushing for Promethean next, then Mage, and finally Werewolf. Sprinkled in amongst these would be supplement updates as well. Which means I might see a dataset for my game of choice somewhere around June of 2010 ... and by that time it'll be canceled because of 2nd Edition or Revised or whatever they decide to call it.

Looks like I might also have to use the Authoring Kit beta. I don't really want to wait a year or two for 'Project: Lupine' datafiles.

rob
February 20th, 2008, 02:33 PM
At 06:06 PM 2/16/2008, you wrote:

rob wrote:
the next major release for WoD will be the Changeling core material.

Changeling!? You're going straight from the oldest game to the newest? Wow... This is the most disappointing news I've heard since I found out the initial release of the WoD data files supported only mortals/Armory/VtR.

I suppose it does make sense in an economic view - get the dataset done for the newest game while it's still hot. I'm guessing White Wolf is pushing for Promethean next, then Mage, and finally Werewolf. Sprinkled in amongst these would be supplement updates as well. Which means I might see a dataset for my game of choice somewhere around June of 2010 ... and by that time it'll be canceled because of 2nd Edition or Revised or whatever they decide to call it.

Looks like I might also have to put myself on the beta list for the Authoring Kit. I don't really want to wait a year or two for Project: Lupine datafiles.
The input we received from users covered the entire spectrum, so there was no clear "best" choice. Changeling was White Wolf's top choice, and without any user-driven data to clearly counter that preference, CtL became the next on the list. WW gave no reason for the CtL preference, so it could be economics or perhaps something else - I have no basis for speculation. I can say that Promethean wasn't ever in the discussion mix, so the next WoD setting after CtL should either be WtF or MtA.

ohioscion
February 24th, 2008, 07:28 AM
Out of curiosity, what game system(s) do you plan on developing data files for?

I'd start with a true oldie but goodie Marvel Super Heroes. Which thinking about it will either be exceptionally easy or be a complete nightmare because it isn't d20 based at all. I'm guessing the latter since I'm still working on learning all the coding. The public wiki sounds like a great idea and the concern over needing to have internet access is a small one with wireless connections and all the current technology.

krathen
February 25th, 2008, 12:03 PM
One reason why WW wants CtL I'm betting is the fact that next to vampire it seems to be their best seller according to their "top sellers" website list. IIRC It got a second printing within a month. Plus, I'm happy cause it's the game I play, and Rob is happy because he'll have my monies as soon as it becomes available.

MPHopcroft
February 25th, 2008, 06:44 PM
Will the Authoring Kit be a free toolset, or will Lone Wolf charge for the full functionality and documentation (or at least as full as can be managed)? It seems like it'll be an awful lot of work on everyone's part, and just giving it away, while a nice gesture, might not make business sense.

Incidentally, what have people been actually doing with the software? Have they been using it almost exclusively to make standard D20 3.5 characters, or have there been some other experiments going on? I'm curious what sort of feedback has come back from actual, in-the-field use of HeroLab.

Darrin_Kelley
February 29th, 2008, 12:39 PM
I'm really looking forward to the Mutants & Masterminds release. I'll buy it as soon as it is ready.

Mmurphy
March 1st, 2008, 06:42 PM
If anyone is really interested in authoring a RPG, I have one that I have all the rules for as I created the game myself. If no one is interested, I will have to sit down (once the authoring kit is out) and figure out how to create one for myself.

krathen
March 7th, 2008, 04:47 AM
Is there anyway to beta test rule sets?

rob
April 2nd, 2008, 08:06 PM
Man, I've been remiss in getting answers posted to some of these questions. I've been coding round the clock and the time has just flown past. Here how this is expected to work....

At 08:44 PM 2/25/2008, you wrote:
Will the Authoring Kit be a free toolset, or will Lone Wolf charge for the full functionality and documentation (or at least as full as can be managed)? It seems like it'll be an awful lot of work on everyone's part, and just giving it away, while a nice gesture, might not make business sense.
You're right about the "business sense" aspect of the Authoring Kit. We've given it a lot of thought and have settled on an approach that we think will work well for everyone. First of all, the Kit will be made available as a free resource for all users. Anyone will be able to create data files for any game system at no charge. However, there is a caveat.

User-created data files will always run in "demo" mode unless a separate package is licensed. This one package will work just like a separate game system, although the one package will support access to ALL user-created data files. Since it will be a separate package, users will be able to choose it as their bundled game system that comes with their product purchase. That means that users who only want to run game system X, for which data files are written by another user, can purchase HL and select the "user-created data files" package when they activate HL. No extra purchase is necessary. If that same user later wants to get access to the d20 files, he can purchase access via the extra package. Similarly, if a d20 user wants to start using game system X, he can purchase the "user-created data files" package as an add-on, just like he would add another game system license today.

I hope that all makes sense. The basic concept is that all user-created data files would be lumped into a single grouping. Access to all of those files would entail a single purchase, which could be bundled with the initial purchase of HL if the user chooses.

There is no need for a user to purchase anything to actually experiment with the Authoring Kit. The full Kit will be accessible to someone who has not yet purchased HL, allowing someone to test drive the Kit and assess whether to make the purchase. The same applies for a user of one of our licensed game systems who wants to dabble with the Kit. Only when someone is convinced that they want to utilize data files created with the Kit (their own or someone else's) will they need to actually purchase access to the separate package.

This approach achieves four goals. First, it works within the framework of our licensing mechanism. Second, it keeps the costs very reasonable to users. Third, it doesn't create conflicts with the data files we're creating under license from various publishers. Lastly, it provides a modicum of revenue to offset the development and maintenance costs of the separate Authoring Kit.

-Rob

rob
April 2nd, 2008, 08:08 PM
At 06:47 AM 3/7/2008, you wrote:
Is there anyway to beta test rule sets?
I'm sorry but I don't understand the question. Please clarify, since I can think of a handful of different things you might actually be asking about.

Scosu
September 10th, 2013, 03:15 PM
This would be a dream come true.

How can I help?


Out of curiosity, what game system(s) do you plan on developing data files for?

I'd start with a true oldie but goodie Marvel Super Heroes. Which thinking about it will either be exceptionally easy or be a complete nightmare because it isn't d20 based at all. I'm guessing the latter since I'm still working on learning all the coding. The public wiki sounds like a great idea and the concern over needing to have internet access is a small one with wireless connections and all the current technology.