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Arthurrw
August 27th, 2007, 04:13 AM
I have a ranger variant class that I made a while back, "The Seaman". Basically it is a sailor class. I need help inputting the class I tried to do it this morning and I got all sorts of errors. I have the class in a xls spreadsheet and would like to know if someone could input it for me and send me the file.

Can anyone help me? I have a game this weekend (labor day) and could really use the file so that I can make and update my character before then.

Arthurrw
August 27th, 2007, 11:15 AM
Is there someone I can send a datafile too and have them check it out? Would be nice to help me get started on this. I am also going to be trying this week to put the "Ultimate Magus" from the complete arcane into my HL as well, hopefully that isn't so hard.

I am also putting in the the "Favored Soul" but I am thinking it is just a sorcerer with a different spell list so I am going to start with the sorcerer and make some changes and see how that works. Can anyone help with either of the first parts?

Colen
August 27th, 2007, 07:01 PM
Arthurrw wrote:
>
>
> I have a ranger variant class that I made a while back, "The Seaman".
> Basically it is a sailor class. I need help inputting the class I tried
> to do it this morning and I got all sorts of errors. I have the class in
> a xls spreadsheet and would like to know if someone could input it for
> me and send me the file.
>
> Can anyone help me? I have a game this weekend (labor day) and could
> really use the file so that I can make and update my character before then.


What were the errors you got? You can email me the file (to
colen@wolflair.com) with a description of what the class is meant to do,
and I'll see what I can help with.


--
Colen McAlister (colen@wolflair.com)
Chief Engineer, Lone Wolf Development
http://www.wolflair.com/

Arthurrw
August 29th, 2007, 05:09 AM
Colen I emailed you did you get the email?

Smaawg
August 29th, 2007, 05:31 AM
I'd be willing to take a look at this for you too. I've managed to input several classes so far and they work great. So if you would like to have another set of eyes on this by all means email me.

-Nick

Arthurrw
August 29th, 2007, 07:21 AM
I sent you a PM for your email addy, then I will send it to you

rob
August 29th, 2007, 11:01 AM
At 06:09 AM 8/29/2007, you wrote:
Colen I emailed you did you get the email?
I believe you can upload material to these forums as well. Please do NOT upload finished data files for closed content (e.g. Wizards' books). However, you ARE welcome to upload data files that you're having difficulties with for help in trouble-shooting or to have others review/comment on how you've done stuff. This DOES include files that implement Wizards' closed content. Since they aren't fully operational and your purpose is to figure out what's not working, there shouldn't be any harm in this.

Arthurrw
August 29th, 2007, 05:49 PM
OK well here I started on a data file for the favored soul from the complete divine. I didn't even do much cept change the name and some the tag info, it is giving me all sorts of errors.

Might I make a suggestion as well, can you put a button on the error log that pops up that allows you to copy the entire log to the clipboard to paste somewhere.

Arthurrw
August 29th, 2007, 06:27 PM
Ok I figured that out somewhat. It seems that If you copy a character class and then change the "class tag" for instance it isn't changing that tag information on the other things in the character. So it pops up a bunch of errors mentioning your character class. I dont know how to explain it better I am sorry.

Ok here is something I have, I need to add feats and abilities based on a level. I know the script was written on the forums here somewhere but I cant find it again. So you can you give me the script for a bootstrap to make a feat only appear at a certain level?

Colen
August 30th, 2007, 04:17 PM
Arthurrw wrote:
>
>
> Colen I emailed you did you get the email?


Hi there! Yes I did - thanks for sending it.


Almost everything in your class is described in the editor tutorials -
setting base attack bonuses, or spell lists, or adding bonus feats or
special abilities. If you have any specific questions about them I'll be
happy to answer them, but you should be able to find the answers just by
looking through the tutorials.


The only complex things are the combat styles. You could add those as
"Custom Special" abilities, just as described in the tutorial - either 6
different abilities, which the user selects from, or 2 abilities that
then bootstrap others appropriately when the hero reaches an appropriate
level.


Hopefully this will be enough to set you on the right track for getting
your class into Hero Lab. If you have any specific questions, or if Hero
Lab is giving you errors that you don't understand, please post them
here so Rob or I can help you sort them out.


Hope this helps,

--
Colen McAlister (colen@wolflair.com)
Chief Engineer, Lone Wolf Development
http://www.wolflair.com/

Colen
August 30th, 2007, 04:22 PM
Arthurrw wrote:
>
>
> Ok I figured that out somewhat. It seems that If you copy a character
> class and then change the "class tag" for instance it isn't changing
> that tag information on the other things in the character. So it pops up
> a bunch of errors mentioning your character class. I dont know how to
> explain it better I am sorry.


This is normal - that stuff should be set when you originally copy the
class, and then shouldn't be changed. (If you do need to change it,
you'll have to hit the Create Panel button to create a new panel to go
with the new class.)


> Ok here is something I have, I need to add feats and abilities based on
> a level. I know the script was written on the forums here somewhere but
> I cant find it again. So you can you give me the script for a bootstrap
> to make a feat only appear at a certain level?


When you bootstrap a feat, click the "Condition..." button for that
feat. In the 'tag expression' field, enter something like:

count:Classes.Fighter >= 4

For example, this would make the bootstrap only activate if the
character was a 4th-level fighter or above. You would replace "Fighter"
with the class tag for your class, and "4" with the level required.

Then set the phase and priority to something like First / 100, and it
should work smoothly.


Hope this helps,

--
Colen McAlister (colen@wolflair.com)
Chief Engineer, Lone Wolf Development
http://www.wolflair.com/

Arthurrw
August 30th, 2007, 08:17 PM
Thanks for the help on that now I need 2 things.

I need to know where I can find Energy Resistance, for the favored soul I need to add Energy Resistance 10 to the class 3 different times. Is there a way to make it so that I can choose a type of energy when I get the skill? And where do I find them in the list to bootstrp them?

Also it gets DR 10/silver or 10/cold iron based on alignment how would I do that?

Any help would be appreciated, I am learning alot, thanks guys!

rob
August 31st, 2007, 03:48 AM
At 06:49 PM 8/29/2007, you wrote:
Might I make a suggestion as well, can you put a button on the error log that pops up that allows you to copy the entire log to the clipboard to paste somewhere.
Try right-clicking within the error message area. A menu should appear with a "Copy to Clipboard" option. Select this option, then you can switch to your email program or web browser and paste the text into a message.

Arthurrw
August 31st, 2007, 09:11 AM
ahh thanks!

never even thought of that duh!

Colen
August 31st, 2007, 11:00 AM
Arthurrw wrote:
>
>
> Thanks for the help on that now I need 2 things.
>
> I need to know where I can find Energy Resistance, for the favored soul
> I need to add Energy Resistance 10 to the class 3 different times. Is
> there a way to make it so that I can choose a type of energy when I get
> the skill? And where do I find them in the list to bootstrp them?


If you need to be able to choose which energy resistance to get, you
should add the different resistances as a 'custom special' ability, then
let the class choose up to 3 of them. For example, you could create a
favoured soul "Fire Resistance" custom ability that bootstrapped the
general "Fire Resistance" ability (you would bootstrap the thing
"xDamRsFire") and then did the following in a script:

#applyresist[xDamRsFire, 10]

You would create one of those for each possible resistance the favored
soul could take, then allow the user to choose up to 3 of them.


> Also it gets DR 10/silver or 10/cold iron based on alignment how would I
> do that?


You would bootstrap the "xDamRdSil" (silver) and "xDamRdIron" (cold
iron) things from the class thing, then do something like this in a
script on it:

if (hero.tagis[Alignment.Lawful] <> 0) then
#applydr[xDamRdSil, 10]
else
#applydr[xDamRdIron, 10]
endif

This gives the hero 10 DR vs Silver if he's lawful, or 10 DR vs Cold
Iron otherwise.


Hope this helps,


--
Colen McAlister (colen@wolflair.com)
Chief Engineer, Lone Wolf Development
http://www.wolflair.com/