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DaggerdaleDM
May 5th, 2007, 01:23 PM
Is anyone working on any data sets to Support Green Ronin's d20 Thieve's World setting? I have been able to input a spell or item but I am not a programmer and get lost pretty quick when things get complicated.

rob
May 8th, 2007, 06:08 PM
At 02:23 PM 5/5/2007, you wrote:
Is anyone working on any data sets to Support Green Ronin's d20 Thieve's World setting? I have been able to input a spell or item but I am not a programmer and get lost pretty quick when things get complicated.
I've got some of the Thieves' World material (but not all of it). Can you point me to the material that has got you stumped? I'll see if I can point you in the right direction and get you going on this stuff.

DaggerdaleDM
May 9th, 2007, 07:27 AM
Thank you for the offer.

First, my goal is to get a complete Thieves' World data set with respects to the Thieves' World Player's Manual. I see this as several projects: races (ethnic groups), core classes, prestige classes, skills, feats, domains, spells.

I have gotten stumped before in creating races.

I'll do some more reading of documentation and looking at examples and then I am going to start with the Ethnic groups (races). Once I understand how to give bonus feats and skill points based on ethnicity, I'll be able to get these done. One thing that I have no idea how to start is to creat a new kind of bonus (ethnicity) that this setting uses.

I'd also like to hide the regular races from the list of choices once this data set is loaded. I believe that is a new thing you guys are thinking about. In fact I would like to hide many of the things that are not in this setting but, one step at a time.

DaggerdaleDM
May 11th, 2007, 07:14 AM
Ok, I ran into my first problem. I put a list of languages in my new data file. But they don't show up when I start creating a race. To explain, the races I am putting in have a list of languages to choose from. They don't show up as options righter after I put them in in the languages section of the editor tool.

rob
May 12th, 2007, 04:33 AM
At 08:27 AM 5/9/2007, you wrote:
One thing that I have no idea how to start is to creat a new kind of bonus (ethnicity) that this setting uses.
I'm going from memory here, but I'm pretty sure the ethnicity within Thieve's World could simply be implemented as new race entries. Am I forgetting a detail that would preclue doing this?

I'd also like to hide the regular races from the list of choices once this data set is loaded. I believe that is a new thing you guys are thinking about. In fact I would like to hide many of the things that are not in this setting but, one step at a time.
You can readily hide material that exists in the core data files. You'll find the details on how to do this within the Authoring Kit docs in the "Data Files" section. There is also a post from a few months ago where I outlined exactly how to do this. The title of the thread was something like "How do you remove races, languages, blah, blah". If you can't find it, let me know and I'll dig up more specific details for you.

rob
May 12th, 2007, 04:49 AM
At 08:14 AM 5/11/2007, you wrote:
Ok, I ran into my first problem. I put a list of languages in my new data file. But they don't show up when I start creating a race.
Did you add them using the editor or did you add them directly to the data file yourself? If the former, you should have compiled the data files and then spliced your new races in. If the latter, you need to make sure that you compile the data files properly and re-load them. In either scenario, you need to be sure to create the new data file in the folder where the d20 files reside. This is NOT the "source" folder beneath the d20 folder (where you'll find all the SRD material). If the file is not placed in the d20 data file folder, Hero Lab won't compile it in, so your material won't appear the way you expect it to. Could this be the problem?

Note! The editor is supposed to warn you if you save a new data file somewhere other than the proper data folder. If you used the editor and didn't get a warning, please let me know, since it means we've got to find out why.

DaggerdaleDM
May 12th, 2007, 10:16 AM
Ok, I worked through the tutorials. I was looking in the "docs" folder not the one under the SRD folder. I got languages and skills working, including evaluation scripts and replacements! Whoo Hoo!

But I have been unable to get my hidden data file to work (I separated it so I could debug things easier).

Example: Here is my hidden data file to remove languages and races.

I keep getting an error that it can't find some bootstraps! I would copy out the error message but you can't select error message text.

<?xml version="1.0" encoding="ISO-8859-1"?>
<document signature="Hero Lab Data">
<hidden id="rHiGiant"/>
<hidden id="rStGiant"/>
<hidden id="rGnoll"/>
<hidden id="rGrimlock"/>
<hidden id="rHobgoblin"/>
<hidden id="rLizardfol"/>
<hidden id="rMerfolk"/>
<hidden id="rKaGarg"/>
<hidden id="rMinotaur"/>
<hidden id="rOgre"/>
<hidden id="rMeOgre"/>
<hidden id="rOgreMage"/>
<hidden id="rSatyr"/>
<hidden id="rTrog"/>
<hidden id="rTroll"/>
<hidden id="rScTroll"/>
<hidden id="lAbyssal"/>
<hidden id="lAquan"/>
<hidden id="lAuran"/>
<hidden id="lCelestial"/>
<hidden id="lCommon"/>
<hidden id="lCommonND"/>
<hidden id="lDraconic"/>
<hidden id="lDruidic"/>
<hidden id="lDrowSign"/>
<hidden id="lDwarven"/>
<hidden id="lElven"/>
<hidden id="lGiant"/>
<hidden id="lGnome"/>
<hidden id="lGoblin"/>
<hidden id="lGnoll"/>
<hidden id="lHalfling"/>
<hidden id="lIgnan"/>
<hidden id="lInfernal"/>
<hidden id="lOrc"/>
<hidden id="lSylvan"/>
<hidden id="lTerran"/>
<hidden id="lUndercomm"/>
<hidden id="lGrimlock"/>
<hidden id="rGnome"/>
<hidden id="rDwarf"/>
<hidden id="rElf"/>
<hidden id="rHalfElf"/>
<hidden id="rHalfOrc"/>
<hidden id="rHalfling"/>
<hidden id="rRakshasa"/>
<hidden id="rDpDwarf"/>
<hidden id="rDuDwarf"/>
<hidden id="rAqElf"/>
<hidden id="rDrElf"/>
<hidden id="rGrElf"/>
<hidden id="rWiElf"/>
<hidden id="rWoElf"/>
<hidden id="rSvGnome"/>
<hidden id="rFoGnome"/>
<hidden id="rTaHalflin"/>
<hidden id="rDeHalflin"/>
<hidden id="rMoDwarf"/>
<hidden id="rGoblin"/>
<hidden id="rKobold"/>
<hidden id="rOrc"/>
<hidden id="rAzer"/>
<hidden id="rBugbear"/>
<hidden id="rCentaur"/>
<hidden id="rDoppel"/>
<hidden id="rAasimar"/>
<hidden id="rTiefling"/>
<hidden id="rGargoyle"/>
</document>

Colen
May 14th, 2007, 11:18 AM
DaggerdaleDM wrote:
>
>
> Ok, I worked through the tutorials. I was looking in the "docs" folder
> not the one under the SRD folder. I got languages and skills working,
> including evaluation scripts and replacements! Whoo Hoo!
>
> But I have been unable to get my hidden data file to work (I separated
> it so I could debug things easier).
>
> Example: Here is my hidden data file to remove languages and races.
>
> I keep getting an error that it can't find some bootstraps! I would copy
> out the error message but you can't select error message text.
>
> <hidden id="lCommon"/>
> <hidden id="lCommonND"/>


Can I ask what your reason to hide the "Common" language is? Given that
it's intended to be the "standard" language, I didn't anticipate anyone
wanting to hide it, so I'm curious as to what you're doing.


(Also, you should be able to copy and paste the message text by
right-clicking on it and selecting "Copy to clipboard".)


Thanks,


--
Colen McAlister (colen@wolflair.com)
Chief Engineer, Lone Wolf Development
http://www.wolflair.com/

DaggerdaleDM
May 14th, 2007, 12:24 PM
The setting of Thieves' World does not have a Common Tongue. The main town of the setting, Sanctuary, is a melting pot and many many languages are used there, but no Common Tongue in the universal sense.

Colen
May 14th, 2007, 04:54 PM
DaggerdaleDM wrote:
>
>
> The setting of Thieves' World does not have a Common Tongue. The main
> town of the setting, Sanctuary, is a melting pot and many many languages
> are used there, but no Common Tongue in the universal sense.


Ah, so there's no "standard" language that everyone knows?


--
Colen McAlister (colen@wolflair.com)
Chief Engineer, Lone Wolf Development
http://www.wolflair.com/

DaggerdaleDM
May 15th, 2007, 06:54 PM
Right. There is a trade tongue but even that is only used by a few, and not dominate, culture groups. Part of the "fun" of the setting. Just one of those gritty realisms of Thieves' World. There have been several Powergroups that have taken over the town during its history. They have all left their mark, but not indelibly.

Colen
May 25th, 2007, 04:18 PM
DaggerdaleDM wrote:
>
>
> Right. There is a trade tongue but even that is only used by a few, and
> not dominate, culture groups. Part of the "fun" of the setting. Just one
> of those gritty realisms of Thieves' World. There have been several
> Powergroups that have taken over the town during its history. They have
> all left their mark, but not indelibly.


Hi there,


An update to deal with this problem didn't make it into this week's
release due to time constraints. However, you will now get a better
error message when you encounter the problem, and I'm going to make sure
a fix for this gets into next week's d20 update.


Thanks!


--
Colen McAlister (colen@wolflair.com)
Chief Engineer, Lone Wolf Development
http://www.wolflair.com/

DaggerdaleDM
June 10th, 2007, 08:12 AM
Thanks, I look forward to working on this and moving forward.

Colen
June 13th, 2007, 11:54 AM
DaggerdaleDM wrote:
>
>
> Thanks, I look forward to working on this and moving forward.


The "No Common Language" in the House Rules list should do what you need. :)


--
Colen McAlister (colen@wolflair.com)
Chief Engineer, Lone Wolf Development
http://www.wolflair.com/