PDA

View Full Version : 2018-10-17 Update - Build C1FE36A


Joe
October 16th, 2018, 10:38 AM
Changes and Improvements

Moves the gear stack splitting and merging controls into the "Manage Gear" section of the details window
Improves the layout and presentation of the gear stack splitting and merging controls in the details window for stacked gear.
When an error occurs during rendering of a table or block on a page, only that table or block is not rendered (an error block will be shown in its place). Previously, when a rendering error occurred on a page, the entire page would not render. You could use the back button to return to an unbroken page, but the entire page was closed off to you. This should significantly improve the ability to use the application when an error occurs.
PF2 - Allows most gear purchases to specify the size of the gear
PF2 - Displays gear size abbreviation in numerous locations (play tab, summary, printout)
PF2 - Tweaks the Skills and TEML displays throughout HLO to be more readable and consistent
SF - Displays weapon size abbreviation in numerous locations (play tab, summary, printout)
SF - Allows fusion seals to be purchased on their own in the Magic Gear table


Bug Fixes

Fixes play tab sections not resizing correctly when items were added or removed (e.g. hiding equipment or adding conditions)
Fixes spacing below some blocks in the UI being right up against the element beneath them
Removes gradients from some headers with multiple items due to cross-browser rendering inconsistencies
Fixes a play tab rendering issue caused by a recent change to Chrome's CSS grid rendering implementation. Other browsers seem to not have been adversely affected.
PF2 - Fixes the option to transfer gear to/from followers being missing
PF2 - adjusts spacing of fixed skill icon in skills table
SF - fixes weapon customizations not appearing for some upgrades
SF - Fixes price calculation of fusion seals


Game Mechanics

PF2 – Implemented the 1.4 errata.
PF2 – Added the remaining multiclass archetypes.
PF2 – The nonlethal attacks combat state was not applying the correct penalties.