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kungfuchris99
January 17th, 2017, 09:46 AM
After building up campaign material in Realm Works, I got my players to purchase player licenses. I invited one of my players, he accepted, he synced with my realm, and he can see World Almanac, Mechanics Reference, and Storyboard, but Story Almanac is nowhere to be found. (Yes, I have used Assign to View for the many campaign-session relevant topics that I want to appear in the Story Almanac.)

What gives? Is there something else I'm supposed to do? Why is Story Almanac not an option for my players? From searching the forums, it doesn't look like anyone else has had this problem that I can see.


--Chris M.

kbs666
January 17th, 2017, 10:01 AM
Views are unique to each installation. The story almanac is a built in view.

The way you share things with players is by revealing them. That's the little grey/green button besides topics and snippets. It's grey when the topic/snippet isn't revealed and green when it is.

kungfuchris99
January 17th, 2017, 10:38 AM
Okay, yeah, I have revealed tons and tons of stuff. I'm still not clear on why the players don't have the story almanac view if it's a built in view. What am I not understanding? Is there something I have to do to reveal the story almanac view itself?

kbs666
January 17th, 2017, 10:54 AM
Maybe I didn't explain this very well.

You cannot assign something to a view except for yourself. I'm not even sure if the player version has views but if it does the only way things would get assigned to them is for that user to do so.

Dr_Automaton
January 17th, 2017, 12:24 PM
Okay, yeah, I have revealed tons and tons of stuff. I'm still not clear on why the players don't have the story almanac view if it's a built in view. What am I not understanding? Is there something I have to do to reveal the story almanac view itself?

If I remember correctly, this is a feature, not a bug. Otherwise, players would be able to metagame based on what topics are in each view. For example, say you are prepping your game and move the Helpful Merchant topic into your Story Almanac, since you know that he's actually the powerful demonic BBEG for your campaign. If the players suddenly saw you move him over, they might start wondering why the Helpful Merchant is hanging out on Level IX of the Dungeon of Infinite Darkness.

Dhrakken
January 17th, 2017, 12:54 PM
Hmm, I have a quick question... I haven't used RW much for GM'ing yet as I'm waiting for the content market. What happens if you have the same players in multiple campaigns using RW? How is the information separated? What happens if you have two separate groups running the same campaign?

daplunk
January 17th, 2017, 01:01 PM
You have 2 copies of the same realm and everything remains separated as far as fog of world.

Dhrakken
January 17th, 2017, 01:15 PM
You have 2 copies of the same realm and everything remains separated as far as fog of world.

How did you guys manage that before import/export was available?

daplunk
January 17th, 2017, 01:22 PM
We didn't...

Dhrakken
January 17th, 2017, 01:37 PM
Understood... so now with the most current version, can you have a master realm that you update content in and that content will become available in both copies of that realm? Or, is it once you've exported from that master realm, you need to keep updating both realms separately?

Also, daplunk, (and sorry for all the questions) I noticed in your videos that you have a ton of "stories"/modules/campaigns on there. My biggest fear in replicating that same scenario is that it would quickly get cluttered for the players and they would have way too much information available to them; information that might not be relevant to them.

To me, the best way to manage this is by controlling access to specific story almanacs to specific players but I guess you can't do that?

kungfuchris99
January 17th, 2017, 01:37 PM
Ah, okay, I get it now. Thanks, guys. I can see the feature aspect of it. I wish I could create views to share with the players, because I think that would have some utility, but I get how this all works now. :-)

kbs666
January 17th, 2017, 02:10 PM
Understood... so now with the most current version, can you have a master realm that you update content in and that content will become available in both copies of that realm? Or, is it once you've exported from that master realm, you need to keep updating both realms separately?
I've been thinking and experimenting with solutions for this since we got export and I think I have the base of a one.

You're obviously going to need a master realm where you do all your editing. Then you're going to need one child realm for ever party that plays in the world.

To make exporting things easy you make use of the way RW assigns export tags when you create an export. Even when you create a full export it creates a tag and assigns it to everything. So the next time you've added content you just filter on 'not' the global export tag and then create an export from it. Then every time after that you keep adding another export tag to the list of "not" until you need to do a full export again because you have updated existing topics or the like that aren't getting picked up by the "incremental" exports.

daplunk
January 17th, 2017, 02:22 PM
Player's can make their own views btw. I used that to make a Spell Book view as a player.

https://www.youtube.com/watch?v=WYOdbUyRB-U&list=PLV5XWfKkFpk6_sDYWWKwvP8zs_qVSrzoM&index=21&t=219s

rob
January 17th, 2017, 11:43 PM
If I remember correctly, this is a feature, not a bug. Otherwise, players would be able to metagame based on what topics are in each view. For example, say you are prepping your game and move the Helpful Merchant topic into your Story Almanac, since you know that he's actually the powerful demonic BBEG for your campaign. If the players suddenly saw you move him over, they might start wondering why the Helpful Merchant is hanging out on Level IX of the Dungeon of Infinite Darkness.

Couldn't have said it any better! Thanks!