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Bidmaron
November 13th, 2016, 07:53 AM
RW provides for suffixes, and I tend to use them when I know I will have duplicate topics (like "Conclusion" or "Introduction"), where I put a discriminator in the suffix (e.g. "(Tomb of Horrors)").

I feel like there is more potential for this feature. Anyone else have a good use for them?

tkarn
November 13th, 2016, 07:57 AM
With different suffixes you can have a topic more than once. With the prefix you can sort your topics.

Silveras
November 13th, 2016, 08:59 AM
I use the Suffix much as you describe, though depending upon what I am working on, I may use it for more specific sub-sections within a source, especially if I have made multiple separate Topics of different categories for the same "thing" (such as Location and Adventure Site for the same Place, for use in different contexts).

AEIOU
November 13th, 2016, 09:02 AM
Prefixes: These are easy. Room numbers, storyline chapters, dates, merchant IDs, random encounter IDs, Module numbers.... I use them all over the place.

Suffixes: Usually for something that isn't obvious like "Blood Clan" where I added "gnoll" as a suffix so I can see at a glance what type of humanoids are involved. Suffixes are special case and I rarely use them.

tkarn
November 13th, 2016, 09:24 AM
I use it to separate places in towns. For example i have the "Temple of god xxx" in every big town; than I use the town as an suffix.

Bidmaron
November 13th, 2016, 10:16 AM
You can have a topic more than once even without suffixes.

kbs666
November 13th, 2016, 10:51 AM
Without suffixes identifying topics that are named the same is a real mess. Any time I might have something like a "temple to xxxxxx" that will appear in more than one place I give it a suffix with the containing place name so I can identify which one is right if it comes up in links.

MNBlockHead
November 14th, 2016, 05:57 AM
I use prefixes to order content, such as room numbers when imputting content from a published adventure. I use suffixes much more often. Either the short name for an adventure or adventure path or a short word/phrase to help distinguish similarly-named locations/people.

DaFranker
November 14th, 2016, 07:39 PM
If you mouse-over suffix the tooltip will say:

"The content's suffix. Suffixes are used to disambiguate content with the same name.
Parentheses are added automatically e.g. The Mill (Oldtown).
To numerically sort or add map identifier numbers, use a prefix instead."

So that pretty much says everything about what the suffixes are intended for. So far, I haven't found any other uses that really calls for suffixes, because it turns out every other thing I might have wanted to use them for has better alternative solutions already (aliases, tags, relationships, a GM-directions snippet full of links, etc.)

kbs666
November 14th, 2016, 09:43 PM
Before the really good alternative name stuff came along a bunch of patches ago I had used suffixes in a few places for descriptive parts of names I didn't want to match for links, i.e. the Liberator. I think I've cleaned all of them up now

Maidhc O Casain
December 22nd, 2016, 04:51 AM
Is there a reason my prefixes would be showing up after my topic name rather than before? For example, I enter an event, give it a name and a prefix of "Mission 01." But rather than showing before the name (and thus helping me sort) it shows up in parentheses after the name. If I also enter a suffix, both the prefix and the suffix go in the same set of parentheses separated by a dash.

Am I missing a simple setting somewhere, or is this a bug?

Parody
December 22nd, 2016, 06:45 AM
You're missing a simple setting somewhere. Well, two of them. :)

Click the Hammer-and-Wrench icon on the tab for the Navigation Pane (or press F6) and pick "Show Prefix Before Name Where Available". Then below that, in the same menu, pick "Sort (Topics|Articles)/By Prefix".

Hope this helps.

Maidhc O Casain
December 22nd, 2016, 07:28 AM
It does - thanks! Must've had a blind spot when I was looking for that setting...

kbs666
December 22nd, 2016, 09:57 AM
Pretty much everyone misses it. You're not the first to have to ask.

Acenoid
December 23rd, 2016, 12:26 PM
It would be good - and I think I've suggested that a while ago already - if there would be an option to limit the auto-link to "visible topics" in current view (a solution would be required for the mechanics section which is basically not filtered at all) but this way it would be possible to limit the auto detection on "relevant" topics. Otherwise you might get matches to very old / different topics, that you do not want linked right now...

This would be more useful when implementing adventures and not world building though I think :)

wurzel
December 24th, 2016, 03:02 AM
In a way this feature will be implemented by the export/import mechanism. I plan to put every future campaign in a separate realm that imports the common basic world stuff. As far as I suspect there won't be linking across realm boundaries.