daplunk
March 13th, 2016, 11:06 PM
So last night my group completed the Tomb of Horrors and it gave me an opportunity to test out Hero Labs and Realm Works together.
Click Here To See My Tomb of Horrors 3d Build (http://downunderdm.blogspot.com.au/2016/03/tomb-of-horrors-3d-build-pictures-of.html)
I upgraded the room with a player visible monitor so Realm Works could display information to the players and used Hero Labs for the encounter.
Absolutely please with the Tactical Console! Combat was efficient to manage and having all the information at my finger tips helps immensely.
I did however hit a snag.
How do you manage large combats that you have not prepped in advance?
The story really took a turn for the unexpected at the end putting me in a situation where I have about 20 Drow including special characters potentially about to jump into combat.
What's the most efficient way to handle this in Hero Labs?
I imagine I would need to have presets built for all the characters prior to the session.
In relation to Realm Works I'm seeing that you need to have seperate *.por files in order to link an individual stat block into the relative Monster mechanic within Realm Works. Is that how it should be done?
Is this going to be a null issue once the Encounter Builder is released?
http://i9.photobucket.com/albums/a60/Plunk1984/2016-03-13%2017.30.18_zpsxjjbrgha.jpg
http://i9.photobucket.com/albums/a60/Plunk1984/2016-03-13%2022.20.33_zps2m6nufij.jpg
Click Here To See My Tomb of Horrors 3d Build (http://downunderdm.blogspot.com.au/2016/03/tomb-of-horrors-3d-build-pictures-of.html)
I upgraded the room with a player visible monitor so Realm Works could display information to the players and used Hero Labs for the encounter.
Absolutely please with the Tactical Console! Combat was efficient to manage and having all the information at my finger tips helps immensely.
I did however hit a snag.
How do you manage large combats that you have not prepped in advance?
The story really took a turn for the unexpected at the end putting me in a situation where I have about 20 Drow including special characters potentially about to jump into combat.
What's the most efficient way to handle this in Hero Labs?
I imagine I would need to have presets built for all the characters prior to the session.
In relation to Realm Works I'm seeing that you need to have seperate *.por files in order to link an individual stat block into the relative Monster mechanic within Realm Works. Is that how it should be done?
Is this going to be a null issue once the Encounter Builder is released?
http://i9.photobucket.com/albums/a60/Plunk1984/2016-03-13%2017.30.18_zpsxjjbrgha.jpg
http://i9.photobucket.com/albums/a60/Plunk1984/2016-03-13%2022.20.33_zps2m6nufij.jpg