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View Full Version : 1.12 Release Nov '15 (Allies Force Matrix & Bug Fixes)


EdSteiner
October 29th, 2015, 12:53 PM
Please if you find a bug or text error please try and cite the error and provide a book page reference or in the case of FAQ errata, cite the army FAQ and so forth.

• Allied Forces Matrix now fully implemented allowing multiple allied forces which in turn must validate separately in single roster.
• 'Twilight Kin' Buccaneers/Hydra updated to current PDF release
• 'Ratkin' updated to public beta list v2.2
• 'The Herd' updated to public beta list v2.2
• 'Salamanders' added from public beta list v2.2
• 'Empire of Dust' added from public beta list v2.2
• Bug Fixes

If you find a programming error, IE (Something does not work) give an example on how to recreate the glitch.

You can use either the auto-update feature or DL manually from http://dl.dropbox.com/s/j0iocv0zhlzgj8e/KW2_1.12.ab

TheKellector
October 31st, 2015, 12:45 PM
Hello. I apologize if I'm posting this in the wrong place. I'm using data files v1.12 and noticed a bug in the Abyssal Dwarf list, specifically the magic item Ensorcelled Armour cannot be chosen for the Overmaster on Great Abyssal Dragon. I don't know of a reason why the item cannot be given to the Hero by the game rules.

BTW, I appreciate all of the work that the author(s) have put into this effort.

Thanks,
Kelly

Time of Madness
November 1st, 2015, 04:35 AM
Loaded it up and this is the message I get upon launching the new file.


http://i263.photobucket.com/albums/ii121/Time_of_madness/army%20builder.png

EdSteiner
November 1st, 2015, 04:20 PM
Will review tonight, :(. After Green Bay loses.

EdSteiner
November 1st, 2015, 06:37 PM
Hello. I apologize if I'm posting this in the wrong place. I'm using data files v1.12 and noticed a bug in the Abyssal Dwarf list, specifically the magic item Ensorcelled Armour cannot be chosen for the Overmaster on Great Abyssal Dragon. I don't know of a reason why the item cannot be given to the Hero by the game rules.

BTW, I appreciate all of the work that the author(s) have put into this effort.

Thanks,
Kelly

Fixed for 1.13

EdSteiner
November 2nd, 2015, 05:21 AM
Ok, if any other users have the issue as above like 'Time of Madness' posted please just DL 1.12 again and install.

Time of Madness
November 3rd, 2015, 11:44 AM
Working well now, thanks!
Time of Madness

Habig
November 4th, 2015, 05:49 AM
First: thanks Ed! Empire of Dust is what I play, excited to see them in AB now.

Three bugs to report, compared to the Beta google spreadsheet from Mantic:

The Skeleton Spearmen unit is missing (row 11-13 in the Empire of Dust spreadsheet tab)

When selecting the "units" tab at the top of army builder, the Skeleton Warriors unit does not appear (although they are there in "All Units").

Monolith, Soul Snare, and Idol of Shobik are "(1)" which means Living Legend, so one should only be able to include one instance of each in an army: but that validation rule doesn't kick in to warn me about adding more than one of each.

Maybe because nothing in this army is really "Living" :) Don't think I cold get away with that one though.

EdSteiner
November 4th, 2015, 06:01 AM
First: thanks Ed! Empire of Dust is what I play, excited to see them in AB now.

Three bugs to report, compared to the Beta google spreadsheet from Mantic:

The Skeleton Spearmen unit is missing (row 11-13 in the Empire of Dust spreadsheet tab)

When selecting the "units" tab at the top of army builder, the Skeleton Warriors unit does not appear (although they are there in "All Units").

Monolith, Soul Snare, and Idol of Shobik are "(1)" which means Living Legend, so one should only be able to include one instance of each in an army: but that validation rule doesn't kick in to warn me about adding more than one of each.

Maybe because nothing in this army is really "Living" :) Don't think I cold get away with that one though.

Thanks for the report, all have been fixed for 1.13 which should be a mid-month bug fix expect Nov 11-13 for it to release.

Diablo1399
November 4th, 2015, 09:00 PM
Hi there,

I just installed Kings of War 2nd edition v1.12, and the following armies have nothing in Available Units:

Empire of Dust
Ratkin
Salamanders
The Herd
Twilight Kin


Is this a known issue ie these armies will be added in the future?

EdSteiner
November 5th, 2015, 10:00 AM
Do you have allow unofficial units checked? Since those are not official released races yet, you need to tell the system to let you use them.

Diablo1399
November 7th, 2015, 09:49 PM
Do you have allow unofficial units checked? Since those are not official released races yet, you need to tell the system to let you use them.

Ah, that fixed it. Thanks :)

SnEaKyGiT
December 12th, 2015, 11:33 PM
Hi,
Big thanks to those involved in the data files,

I've noticed the Ogre shooters have heavy crossbows but it lists the weapon in the notes as being 24" instead of 36".

EdSteiner
December 16th, 2015, 08:42 PM
Hi,
Big thanks to those involved in the data files,

I've noticed the Ogre shooters have heavy crossbows but it lists the weapon in the notes as being 24" instead of 36".

Noted for 1.13

Habig
December 17th, 2015, 11:32 AM
Hi again,

Found a couple bugs in the lists last weekend. For the Empire of Dust, the statline for an initially added Revenant Chariots unit is correct before one selects "regiment" or "horde", but selecting "regiment" gives the unit the Horde stats, and "horde" even better. An off-by-one index problem with the unit type?

In Kingdoms of Men, the Knights are listed with Crushing Strength 2, which should instead be Thunderous Charge 2.

Thanks!

EdSteiner
December 18th, 2015, 05:00 AM
Noted for 1.13