• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Circumstance/Situational in another dataset?

TCArknight

Well-known member
Howdy!

What would be needed to implement the Situational or Conditional Bonus macros in a new game system? Would it just be a matter of changing the macro to use game-specific attributes? Or is there something hardcoded to the Pathfinder system for them?

Thanks!
Thomas
 
There are hundreds of lines of code and several fields involved in that.

I'm guessing there is a long string of if () then statements in there, and needing to create a text field for the situation list that has to be added to everything that the macro can benefit from based on what I've seen.
 
I was afraid of that. :(

Is there any of the code for any of the PF Macros that you can share that might be useful for other games' datasets?

Thanks!
Thomas
 
I was afraid of that. :(

Is there any of the code for any of the PF Macros that you can share that might be useful for other games' datasets?

Thanks!
Thomas

I think he shared #appenddesc for appending description text. Which is a very handy macro to have.
 
In my opinion, it is much more important to have a game system functional than to add fancy macros. Until you've published your system, spending time adding nice to have features is just delaying the release. Once you've gotten all the mechanics in place, and users can create and advance their characters, that's when you can start looking into how you can improve the details of your system.
 
In my opinion, it is much more important to have a game system functional than to add fancy macros. Until you've published your system, spending time adding nice to have features is just delaying the release. Once you've gotten all the mechanics in place, and users can create and advance their characters, that's when you can start looking into how you can improve the details of your system.

This is true, back when Pathfinder was first released the software was functional and not fancy. It did the job it needed to do.
 
Back
Top