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View Full Version : Modifying skills and a couple other things starting from a d20 base.


Mauron
July 17th, 2013, 07:13 AM
I'm trying to work on a Babylon 5 system, and there are a few things I'm a little stuck with.

1. How do you add specialized versions of a skill? For example, Notice may have separate bonuses for Spot and Listen. Edit: I'll add this as special text if I don't get an answer.

2. Is it possible to add new skill categories? Edit: I added the tag Bab5Help.SkillCatOp to operations skills, and an AllOp skill which loops through skills with that tag, then applies a bonus to them, which is reset to zero afterwards. I plan to add class skill checking next.

3. Can you use a custom value for the attribute bonus? One skill uses the sum of other attributes for its bonus.

4. Babylon 5 has a fixed HP growth system. At first level you gain a (relatively) large number, between 5-8. At later levels, you gain a smaller number, between 1-3. How could I implement that?