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Help with Conversion to v2.0 problems???

  • Thread starter Thread starter hunton at hotmail.com
  • Start date Start date
H

hunton at hotmail.com

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Rob & Colen (or anyone else who can help),I have a fairly large augmentation file I created for WarhammerFantasyfor AB v1.4, and am trying to bring it over to v2.0. I haveoneproblem which is showing up (which were fine in v1.4) that Ican't seemto find out what's causing the problem:I created a special character, and gave him two magicalweapons.They're not showing up when I choose him. His information isasfollows:LINKShhh nature: incl(his horse hhh=Headles Horseman's Horse <g> This option works fine)LOCAL ATTRIBUTEStake:spc-free-mode=pgc(this is his sword, category: Weapon cost: 0.0)take:spp-free-mode=pgc(this is his pumpkin, category: Weaon cost: 0.0)mgntspec:+weap-mode=pgcspec:+ench-mode=pgcWhen I choose him in creating an army list, he and his horseappear,but neither of his weapons. I am more than willing to playwith thesetwo items and make one something other than a weapon to makeitpossible to take them both.Thanks for any help you can give me on this.Debbie


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One fine day in the middle of the night, hunton@hotmail.com got up to
write:

>Rob & Colen (or anyone else who can help),I have a fairly large augmentation
>file I created for WarhammerFantasyfor AB v1.4, and am trying to bring it over
>to v2.0. I haveoneproblem which is showing up (which were fine in v1.4) that
>Ican't seemto find out what's causing the problem:I created a special character,
>and gave him two magicalweapons.They're not showing up when I choose him. His
>information isasfollows:LINKShhh nature: incl(his horse hhh=Headles Horseman's
>Horse <g> This option works fine)LOCAL ATTRIBUTEStake:spc-free-mode=pgc(this
>is his sword, category: Weapon cost: 0.0)take:spp-free-mode=pgc(this is his
>pumpkin, category: Weaon cost: 0.0)mgntspec:+weap-mode=pgcspec:+ench-
>mode=pgcWhen I choose him in creating an army list, he and his horseappear,but
>neither of his weapons. I am more than willing to playwith thesetwo items and
>make one something other than a weapon to makeitpossible to take them
>both.Thanks for any help you can give me on this.Debbie

Yuck! What in the name of god happened to all your carriage returns?

It sounds like the weapons are being restricted so he can't get them.
What's the attribute you're using for that? It'll be ityp, irac or ireg.

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Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
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> >Rob & Colen (or anyone else who can help),

> >I have a fairly large augmentation file I created for Warhammer >Fantasy
>for AB v1.4, and am trying to bring it over to v2.0. I have >one problem
>which is showing up (which were fine in v1.4) that I
> >can't seemto find out what's causing the problem:I created a special
> >character, and gave him two magical weapons.They're not showing up >when
>I choose him.

> >His information is as follows:

> >LINKS
> >hhh nature: incl >(his horse hhh=Headles Horseman's Horse <g> This
>option works fine)

> >LOCAL ATTRIBUTES
> >take:spc-free-mode=pgc
> >(this is his sword, category: Weapon cost: 0.0)
> >take:spp-free-mode=pgc
> >(this is his pumpkin, category: Weaon cost: 0.0)
> >mgnt
> >spec:+weap-mode=pgc
> >spec:+ench-mode=pgc

> >When I choose him in creating an army list, he and his horse appear, >but
>neither of his weapons. I am more than willing to play with >these two
>items and make one something other than a weapon to make >it possible to
>take them both.

> >Thanks for any help you can give me on this.

>Yuck! What in the name of god happened to all your carriage returns?

I wish I knew! Sorry about that, they were there when I typed the message,
and I've put them in above for reference if you need them.

>It sounds like the weapons are being restricted so he can't get them.
>What's the attribute you're using for that? It'll be ityp, irac or ireg.

I don't have any ityp, irac or ireg listed for either him or his weapons
(I'm not even sure I know what those are anymore, since it's been months
since I originally did this file - I'd have to pull out my manual). What I
listed above is literally all of the stats for everything, with the single
exception of a few notes/comments.

Any other thoughts?

Debbie
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One fine day in the middle of the night, Debbie Hunton
<hunton@hotmail.com> got up to write:

>> >LOCAL ATTRIBUTES
>> >take:spc-free-mode=pgc
>> >(this is his sword, category: Weapon cost: 0.0)
>> >take:spp-free-mode=pgc
>> >(this is his pumpkin, category: Weaon cost: 0.0)
>> >mgnt
>> >spec:+weap-mode=pgc
>> >spec:+ench-mode=pgc
>
>I don't have any ityp, irac or ireg listed for either him or his weapons
>(I'm not even sure I know what those are anymore, since it's been months
>since I originally did this file - I'd have to pull out my manual). What I
>listed above is literally all of the stats for everything, with the single
>exception of a few notes/comments.

Are you sure the 'Weapon' category has the abbreviation 'weap'?
Obviously it sounds logical, but it could be some other category.

Add the Headless Horseman and click the * button to see what magic items
he can take. Go to whatever category the sword and pumpkin should be in
- are they there?

--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time

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At 04:44 PM 9/2/00 +0000, you wrote:
>Rob & Colen (or anyone else who can help),I have a fairly large
>augmentation file I created for WarhammerFantasyfor AB v1.4, and am trying
>to bring it over to v2.0. I haveoneproblem which is showing up (which
>were fine in v1.4) that Ican't seemto find out what's causing the
>problem:I created a special character, and gave him two
>magicalweapons.They're not showing up when I choose him. His information
>isasfollows:LINKShhh nature: incl(his horse hhh=Headles Horseman's
>Horse <g> This option works fine)LOCAL
>ATTRIBUTEStake:spc-free-mode=pgc(this is his sword, category:
>Weapon cost: 0.0)take:spp-free-mode=pgc(this is his pumpkin, category:
>Weaon cost: 0.0)mgntspec:+weap-mode=pgcspec:+ench-mode=pgcWhen I choose
>him in creating an army list, he and his horseappear,but neither of his
>weapons. I am more than willing to playwith thesetwo items and make one
>something other than a weapon to makeitpossible to take them both.Thanks
>for any help you can give me on this.Debbie

He's designated as a Special Character, right? Well, that means that he
doesn't automatically get access to the special item groups. So, you have
to specifically give him that access. Use the "spec" attribute to
officially give your character access to the magic item categories that the
two itesm belong to.

Thanks, Rob

---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com

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> >I created a special character, and gave him two magical weapons. >They're
>not showing up when I choose him. His information is as >follows:

> >LINKS
> >hhh nature: incl
> >(his horse hhh=Headles Horseman's Horse <g> This option works fine)

> >LOCAL ATTRIBUTES >take:spc-free-mode=pgc
> >(this is his sword, category: Weapon cost: 0.0)
> >take:spp-free-mode=pgc
> >(this is his pumpkin, category: Enchanted Item cost: 0.0)
> >mgnt
> >spec:+weap-mode=pgc
> >spec:+ench-mode=pgc

> >When I choose him in creating an army list, he and his horse appear, >but
>neither of his weapons.

>He's designated as a Special Character, right? Well, that means that he
>doesn't automatically get access to the special item groups. So, you have
>to specifically give him that access. Use the "spec" attribute to
>officially give your character access to the magic item categories that the
>two itesm belong to.

I thought I did that with spec:+weap-mode=pgc (for the sword) and
spec:+ench-mode=pgc (for the pumpkin). Am I missing something?

Debbie
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Colen,

> >> >LOCAL ATTRIBUTES
> >> >take:spc-free-mode=pgc
> >> >(this is his sword, category: Weapon cost: 0.0)
> >> >take:spp-free-mode=pgc
> >> >(this is his pumpkin, category: Weaon cost: 0.0)

Oops! This is actually category: Enchanted Item

> >> >mgnt
> >> >spec:+weap-mode=pgc
> >> >spec:+ench-mode=pgc
> >
> >I don't have any ityp, irac or ireg listed for either him or his >weapons
>(I'm not even sure I know what those are anymore, since it's >been months
>since I originally did this file - I'd have to pull out >my manual). What I
>listed above is literally all of the stats for >everything, with the single
>exception of a few notes/comments.
>
>Are you sure the 'Weapon' category has the abbreviation 'weap'?
>Obviously it sounds logical, but it could be some other category.

I've gone back and checked the printout I did originally of all the
Warhammer abbreviations. *sigh* I'll have to double check that it wasn't
changed in the new datafile... didn't even think of that.

>Add the Headless Horseman and click the * button to see what magic items
>he can take. Go to whatever category the sword and pumpkin should be in
>- are they there?

It says: Regiment 'Headless Horseman' cannot currently be given any Magic
Item.

Is my format on spec wrong? I tried to edit it to what looks like a changed
format, but I get errors when I try to save it, so I haven't changed it from
my v1.4 format.

Debbie
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At 06:45 PM 9/6/00 +0000, you wrote:
> >He's designated as a Special Character, right? Well, that means that he
> >doesn't automatically get access to the special item groups. So, you have
> >to specifically give him that access. Use the "spec" attribute to
> >officially give your character access to the magic item categories that the
> >two itesm belong to.
>
>I thought I did that with spec:+weap-mode=pgc (for the sword) and
>spec:+ench-mode=pgc (for the pumpkin). Am I missing something?

Ooops. Sorry, I should have read things a little more closely. I've been
swamped, so I answered too quickly.

Have you verified that the unit has a value for the allowed # of items that
is equal to 2 or greater?

Thanks, Rob

---------------------------------------------------------------------------
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Lone Wolf Development www.wolflair.com

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One fine day in the middle of the night, Debbie Hunton
<hunton@hotmail.com> got up to write:

>> >> >LOCAL ATTRIBUTES
>> >> >take:spc-free-mode=pgc
>> >> >(this is his sword, category: Weapon cost: 0.0)
>> >> >take:spp-free-mode=pgc
>> >> >(this is his pumpkin, category: Weaon cost: 0.0)
>
>Oops! This is actually category: Enchanted Item
>
>> >> >mgnt
>> >> >spec:+weap-mode=pgc
>> >> >spec:+ench-mode=pgc
>> >
>
>>Add the Headless Horseman and click the * button to see what magic items
>>he can take. Go to whatever category the sword and pumpkin should be in
>>- are they there?
>
>It says: Regiment 'Headless Horseman' cannot currently be given any Magic
>Item.

What's the number in the '# items' box? I.e., is it 0?

>Is my format on spec wrong? I tried to edit it to what looks like a changed
>format, but I get errors when I try to save it, so I haven't changed it from
>my v1.4 format.

No, it looks right.

--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time

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---------------------------------------------------------------------_->

Rob,

>>>He's designated as a Special Character, right? Well, that means that he
>>>doesn't automatically get access to the special item groups. So, you have
>>>to specifically give him that access. Use the "spec" attribute to
>>>officially give your character access to the magic item categories that
>>>the two itesm belong to.
> >
> >I thought I did that with spec:+weap-mode=pgc (for the sword) and
> >spec:+ench-mode=pgc (for the pumpkin). Am I missing something?
>
>Ooops. Sorry, I should have read things a little more closely. I've been
>swamped, so I answered too quickly.
>
>Have you verified that the unit has a value for the allowed # of items that
>is equal to 2 or greater?

Ooops. Now I'm the one who feels silly. That was the problem. Thanks for
your help.

Debbie
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