Jinx
November 7th, 2010, 01:41 PM
the Martial Practice temporary fix says you need the ritual caster feat to use, I believe this is in error dew to it being in the rituals tab.
Temporary Fix
A few tools and a bit of time are all you need to make a device work again.
Component Cost: 1 healing surge
Market Price: 50 gp
Key Skill: Athletics or Thievery (no check)
Level: 1
Category: Martial Practice
Time: 10 minutes
Duration: 24 hours
You repair a single object that can fit within a cube that is 10 feet on each side. The object functions for the practice’s duration. After that time, the object returns to its prior state.
I haven't checked yet but I think all Martial and alchemical practices will require the ritual caster feat in hero lab.
Temporary Fix
A few tools and a bit of time are all you need to make a device work again.
Component Cost: 1 healing surge
Market Price: 50 gp
Key Skill: Athletics or Thievery (no check)
Level: 1
Category: Martial Practice
Time: 10 minutes
Duration: 24 hours
You repair a single object that can fit within a cube that is 10 feet on each side. The object functions for the practice’s duration. After that time, the object returns to its prior state.
I haven't checked yet but I think all Martial and alchemical practices will require the ritual caster feat in hero lab.