• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Help with special entry requirements

jkthomsen9

Well-known member
is there a way to add prerequisits to prestige classes that are campaign specific and not a number to crunch? For instance many casses require you to own a ship, or have been invited to join, or have read this book to join. I would like to add red text to the requirements section and not error when you pick it.
 
If you want it to always be invalid when you're selecting it and always valid when selected, put the following in an expr-req:

Code:
@ispick = 1

(@ispick is equal to 1 once a thing has been selected and equal to 0 until then, so this requirement says that it's valid if the thing has been selected).

This will grey out the thing, though. There's no way to disconnect the greying out and the error message.

Take a look at the assassin prestige class, though - that'll give you an example of how non-game-mechanic requirements are handled in most things.

As an alternative,

Code:
{text clrwarning}

will color the font red and

Code:
{text clrreset}
will color it black.
 
What I have done for this is require a trait. I then make traits that have RP basis and award trait points via the "Permanent Adjust" section. Of course it means the players have to be honest in picking the correct trait with the given point.

You can select the trait to show on the Specials tab... and then the feat or prestige class is not longer grayed out and the red text turns black.
 
Back
Top