djc664
July 12th, 2010, 06:22 PM
Trying to work out the Lifespark Flesh Golems. In my searches, I came across Mathias saying that a template couldn't remove something from another special. I interpretated that to say that a templete couldn't "add back" INT to the Golem NPC race (is that right?).
So instead I made a Lifespark Flesh Golem NPC Race, and added the two custom specials (Open Mind & Spirit Within). However the creature type "construct" adds all the fun things contructs normally have... which includes Immune to Mind-Affecting Attacks and Immune to Death & Necromancy effects which isn't 100% true for these things.
Do I have to make a whole new Creature Type (Constructs, Lifespark or something) and have everything but those items in it, or can I program something into the race to supress those two parts (xImmDeNec & xImmMind)?
So instead I made a Lifespark Flesh Golem NPC Race, and added the two custom specials (Open Mind & Spirit Within). However the creature type "construct" adds all the fun things contructs normally have... which includes Immune to Mind-Affecting Attacks and Immune to Death & Necromancy effects which isn't 100% true for these things.
Do I have to make a whole new Creature Type (Constructs, Lifespark or something) and have everything but those items in it, or can I program something into the race to supress those two parts (xImmDeNec & xImmMind)?