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~Post-attributes 100
~ If we're not enabled, get out now
doneif (field[pIsOn].value = 0)
~ Set Dex bonus to zero
hero.child[aDEX].field[aBonus].value = 0
hero.child[aDEX].field[aModBonus].value = 0
Yep sure will. In matter of fact the timing I took made sure that was all true. Could be I read what he wanted 'exactly' and not what he intended for?ShadowChemosh, won't zero-ing out the bonus on the Dexterity alter the Ref save, the CMD, the ranged attack, and any abilities that depend on dexterity, along with the AC?
No problem at all I was being very exact is all.Sorry about the confusion...I used "adjustment" because it was in the adjustments tab....it is a condition I'm trying to set up.
In this case Mathais is right your Flat Footed AC is your AC without your Dex bonus and that is already calculated by HL. The script I wrote above will zero out the Dex Bonus for Everything on the character sheet which is not actually what you want.Essentially it is Running...when running you lose your Dex bonus to AC, except for someone that has taken the running feat.
~Final Phase 20,500
~ If we're not enabled, get out now
doneif (field[pIsOn].value = 0)
~ Set armor class equal to flat-footed value
hero.child[ArmorClass].field[tAC].value = hero.child[ArmorClass].field[tACFlat].value