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TCArknight
May 15th, 2010, 05:12 PM
Howdy!

I'm trying to set up the following asset in the Cortex system, but having difficulty getting it to work right. Is it possible to do this in the editor? If not, what do I need? I'm blanking as I can't find something existing already that does similar...
At the minor level, the most obvious benefit is that your cybernetic enhancement grants a +2 step to one of your non-enhanced Attributes. Strength is the most common feature—it’s far easier to make a piece of machine stronger than it is to make someone smarter, faster, or healthier—but any Attribute can be so boosted.

At the major level, a cybernetic enhancement provides the minor level boost, and another two Traits: one an Asset and the other a Complication.

I believe it could be taken multiple times with a different attribute each time.

Any suggestions?

Thanks!
Thomas

TCArknight
May 16th, 2010, 01:40 PM
I found the first part at least...:)

Using component.Attribute in the Tag Expression section give the menu to choose between all Cortex Attributes. The rest though, I'm still not having luck with. :(

Mathias
May 17th, 2010, 01:37 PM
The only way to handle adding the Asset and Complication through this asset is to create a whole new asset for each combination of assets and complications. There's no other way to connect them directly. So, just let the user handle adding the complications themselves.

TCArknight
May 17th, 2010, 03:58 PM
I was looking at doing something like that...

However, when I try this:
<eval phase="PreTraits" priority="5000"><![CDATA[ if (field[usrChosen1].ischosen <> 0) then
perform field[usrChosen1].chosen.field[trtBonus].modify[+,2,"Cyber"]
~ perform field[usrChosen1].chosen.assign[Duplicate.Profession]
endif]]>
<before name="Calc trtFinal"/>
</eval>
I get this message:
Attempt to perform history modification on field 'trtBonus' for a thing.

Also, is there a way to bootstrap a specific choice for a trait? If I do this:

<thing id="eqCybAural" name="Aural Implant" description="These are eardrum replacements (or augments) nested deep within your ear canals and offer the Sharp Sense (Hearing, m) Asset. They’re plumb invisible to anyone other than your personal doctor, and he’d have to be looking in your ear to find ‘em." compset="Equipment">
<fieldval field="grCost" value="8000"/>
<usesource source="sys_SSS"/>
<tag group="GearAvail" tag="avCore"/>
<tag group="GearType" tag="etCyber" name="Cybernetics" abbrev="Cyb"/>
<bootstrap thing="asSeSharpS"></bootstrap>
</thing>

I still have to go change to Hearing instead of Vision.
Suggestions?

Thanks!
TC