SilvenMike
April 25th, 2010, 10:41 AM
Hi,
I know there is already a thread about animal companions gaining extra abilities, but I have a character with both a light warhorse and a kobold henchmen that are listing with all sort of amazing abilities. Example:
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Mikmek (Hireling), Male Kobold Warrior 1 - CR 1/4
STR 6 (-2), DEX 11 (0), CON 8 (-1), INT 12 (+1), WIS 9, (-1),
CHA 10 (0); Fortitude +1, Reflex +0, Will -1
HP: 3/3; Init: +0; Speed: 30 feet
Attack Bonus: +2; Armor Class: 12 / 11Tch / 12Fl
Climb +2, Craft: Traps +7, Escape Artist +2, Fly +2,
Perception +1, Stealth +10
Masterwork Dagger -1, 1d4-2, 19-20/x2
Masterwork Handaxe -1, 1d6-2, 20/x3
Unarmed Strike +0, 1d2-2, 20/x2
Special: Darkvision (60 feet), Light Sensitivity (Ex)
Charges: - Custom / Metamagic Spell -, Acid Splash, Arcane Mark,
Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt
Undead, Flare, Ghost Sound, Guidance, Light, Mage Hand,
Masterwork Dagger - 0/1, Mending, Message, Open/Close,
Prestidigitation, Ray of Frost, Read Magic, Resistance, Stabilize, Touch
of Fatigue
--
Where is the "Charges" section coming from? It appears for both the animal and the kobold!
I know there is already a thread about animal companions gaining extra abilities, but I have a character with both a light warhorse and a kobold henchmen that are listing with all sort of amazing abilities. Example:
--
Mikmek (Hireling), Male Kobold Warrior 1 - CR 1/4
STR 6 (-2), DEX 11 (0), CON 8 (-1), INT 12 (+1), WIS 9, (-1),
CHA 10 (0); Fortitude +1, Reflex +0, Will -1
HP: 3/3; Init: +0; Speed: 30 feet
Attack Bonus: +2; Armor Class: 12 / 11Tch / 12Fl
Climb +2, Craft: Traps +7, Escape Artist +2, Fly +2,
Perception +1, Stealth +10
Masterwork Dagger -1, 1d4-2, 19-20/x2
Masterwork Handaxe -1, 1d6-2, 20/x3
Unarmed Strike +0, 1d2-2, 20/x2
Special: Darkvision (60 feet), Light Sensitivity (Ex)
Charges: - Custom / Metamagic Spell -, Acid Splash, Arcane Mark,
Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt
Undead, Flare, Ghost Sound, Guidance, Light, Mage Hand,
Masterwork Dagger - 0/1, Mending, Message, Open/Close,
Prestidigitation, Ray of Frost, Read Magic, Resistance, Stabilize, Touch
of Fatigue
--
Where is the "Charges" section coming from? It appears for both the animal and the kobold!