Bigkilla
April 21st, 2010, 12:39 PM
hello, it was pointed out to me that a animal companion i made has extra abilities that it should not. I made a wolf and it has listed as abilities Darkvision and lowlight vision which it shouldn't receive. The bestiary has the wolf listed with lowlight vision but its not listed in the core rulebook under animal companions. Btw it also has a unarmed strike listed as well.
SIRRUS CR 2
Male Wolf
Medium Animal
Init +2; Senses Darkvision (60 feet), Low-Light Vision, Scent; Perception +5
--------------------
DEFENSE
--------------------
AC 15, touch 12, flat-footed 13. . (+2 Dex, +3 natural)
hp 19 (+4)
Fort +5, Ref +5, Will +1
--------------------
OFFENSE
--------------------
Spd 50 ft.
Melee Bite (Wolf) +2 (1d6+1) and
. . Unarmed Strike +2 (1d3+1)
Special Attacks Trip
--------------------
STATISTICS
--------------------
Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +2; CMD 14 (18 vs. Trip)
Feats Improved Natural Armor
Skills Perception +5, Stealth +6Modifiers +4 to Survival when tracking by Scent
Languages
--------------------
SPECIAL ABILITIES
--------------------
+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Trip (Ex) You can make a trip attempt on a successful attack.
Created With Hero Lab
SIRRUS CR 2
Male Wolf
Medium Animal
Init +2; Senses Darkvision (60 feet), Low-Light Vision, Scent; Perception +5
--------------------
DEFENSE
--------------------
AC 15, touch 12, flat-footed 13. . (+2 Dex, +3 natural)
hp 19 (+4)
Fort +5, Ref +5, Will +1
--------------------
OFFENSE
--------------------
Spd 50 ft.
Melee Bite (Wolf) +2 (1d6+1) and
. . Unarmed Strike +2 (1d3+1)
Special Attacks Trip
--------------------
STATISTICS
--------------------
Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +2; CMD 14 (18 vs. Trip)
Feats Improved Natural Armor
Skills Perception +5, Stealth +6Modifiers +4 to Survival when tracking by Scent
Languages
--------------------
SPECIAL ABILITIES
--------------------
+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Trip (Ex) You can make a trip attempt on a successful attack.
Created With Hero Lab