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View Full Version : Animal Companions getting extra abilities!!


Bigkilla
April 21st, 2010, 12:39 PM
hello, it was pointed out to me that a animal companion i made has extra abilities that it should not. I made a wolf and it has listed as abilities Darkvision and lowlight vision which it shouldn't receive. The bestiary has the wolf listed with lowlight vision but its not listed in the core rulebook under animal companions. Btw it also has a unarmed strike listed as well.

SIRRUS CR 2
Male Wolf
Medium Animal
Init +2; Senses Darkvision (60 feet), Low-Light Vision, Scent; Perception +5
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DEFENSE
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AC 15, touch 12, flat-footed 13. . (+2 Dex, +3 natural)
hp 19 (+4)
Fort +5, Ref +5, Will +1
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OFFENSE
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Spd 50 ft.
Melee Bite (Wolf) +2 (1d6+1) and
. . Unarmed Strike +2 (1d3+1)
Special Attacks Trip
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STATISTICS
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Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +2; CMD 14 (18 vs. Trip)
Feats Improved Natural Armor
Skills Perception +5, Stealth +6Modifiers +4 to Survival when tracking by Scent
Languages

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SPECIAL ABILITIES
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+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Trip (Ex) You can make a trip attempt on a successful attack.
Created With Hero Lab

Mathias
April 29th, 2010, 04:52 PM
The presence of Darkvision is a bug, and I'm trying to track down what's causing it.

The animal type and the wolf bestiary entry both say that the wolf should have low-light vision. Every animal companion except the last 4 (the shark, snakes, and wolf) has low-light vision. The shark and snake, constrictor entries in the bestiary don't list low-light vision. I think the fact that low-light vision was left off the snake, Viper and Wolf animal companions was an error, caused by copy-and-pasting from the shark and snake, constrictor.

Every creature in the Pathfinder files has an unarmed strike - if a creature wants to inflict non-lethal damage, those are the stats it will use.