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Pali
April 4th, 2010, 01:15 PM
Does anybody made a RoC file yet?

phantomwhale
May 23rd, 2010, 02:18 PM
Nope - but was just coming on to ask the same question :)

Something I might look at doing later in the year, but quite busy this summer with Fantasy Grounds coding. Still hoping they "loosen" there import mechanism a little too, so we can get some "export from Hero Lab -> Import into Fantasy Grounds" scripting going.

Will keep an eye here though, in case someone else is feeling up for it - would be happy with just the creation / advancement stuff personally - don't care too much about getting a "sanity health" tracker added as I don't use Hero Lab in game.

Pali
October 8th, 2010, 04:18 PM
*bump*

Kiros
July 5th, 2011, 04:51 PM
Sigh, I wrote this huge reply, which somehow got lost. Do replies sometimes have to go through a moderator before they gets posted?

Okay, so I started a Realms of Cthulhu setting last night. This is my first take at writing one, so I'm sure it will need to be reviewed by someone and adjusted. So far this is what I have:

1) Sanity and Corruption derived traits added. Corruption is subtracted from Sanity, as expected. Corruption is based on Knowledge (Mythos). See below.
2) Knowledge (Mythos), Knowledge (Psychology), Knowledge (Engineering) added. The last one is for the professional edge Engineer. I ended up duping Knowledge, removing the focus, and renaming the individual ones Knowledge (Mythos) etc. I did this because of the professional edge requirements for these. I don't know of a way to loop through all of the investigator's Knowledge skills and look specifically for the needed focus. If someone could post some code for this that I could look at it would be appreciated.
3) All RoC Hindrances added. I do not modifiy the stats in the Hindrances that are situationally triggered. Dark Secret, for example, is -4 to Charisma IF the secret is found out.
4) All Background edges added.
5) All Professional edges added.
6) All Legendary edges added.
7) I have created a Time Period for equipment as 1920s Realm of Cthulhu. I have added all of the vehicles for that time period. Need to find the energy/gumption for doing the weapons. I think this will require alcohol.
8) All of the disallowed edges have been removed. I did this by creating the Setting as 'Realms of Cthulhu', then using Preclude for all of the edges listed. I also set Realms of Cthulhu as the source for all of the previous work listed.

Things that need work:
1) RoC allows four points of Hindrances in any combination of Major (2 pts) and Minor (1 pt). I don't know how to implement this.
2) I also do not know how Interests should be implemented.
3) The rest of the equipment needs to be added. The 1890s and Modern Time Periods will need to be added also.
4) I really like the character sheet listed in the RoC book. It would be nice to be able to use the artwork. Is this possible?

If someone has suggestions I'm open to hear them. Also if someone has completed more than this please let me know. No need to duplicate effort.


Kiros

Kiros
July 7th, 2011, 07:28 AM
Bumping myself. Anyone have suggestions for how to implement the 4 points for Hindrances, Interests and possibly using the art from the RoC book character sheet? Thanks!

Kiros

tatteredking
July 7th, 2011, 11:10 AM
First off, thanks for taking this on. The guys at WolfLair have already said they are overwhelmed and need users to create specific world files.

using the art from the book for character sheets will probably require some form of legal agreement with RB to use the artwork. Unless you are using it for your own porpoises.

Changing to 4 points of hindrances in any combination will take some coding on the inside end, that I don't have the understanding to do. CapedCrusader has more knowledge and that may be something to ask him to see if he can figure out.

Kiros
July 7th, 2011, 11:26 AM
Thanks tatterdking. My assumption is that there would need to be an agreement with RB with our without the artwork. I was interested in the technical solution to actually implementing it, and assuming permission was given.

Kiros

CapedCrusader
July 8th, 2011, 06:13 PM
Will this help? This is the code to loop through all of the Knowledge skills and look for a specific version of the skill
(In this case, looking for Knowledge(Battle)):

foreach pick in hero where "thingid.skKnow"
if (compare(lowercase(eachpick.field[domDomain].text),"battle") = 0) then
~ do whatever you need to do here...
endif
nexteach

As far as allowing more than one Major Hindrance, I'll have to look. It would likely take an internal code change not usually available with a .user file. Making it conditional might be, uh, interesting.

Are you typing all of this in, or do you have a PDF to cut and paste from?

What are the particulars on Interests?

So, Corruption is based on Knowledge(Mythos), eh? I was curious about that.

Kiros
July 10th, 2011, 08:29 AM
Thanks CapedCrusader.

I am typing all of this in.

Interests - You get a number of interests defined as half of your smarts die type. Examples are Archealogy, Acting, Biology etc. These are separate from Knowledge, and having an interest allows you to have a +1 to Common Knowledge rolls against that interest.

Got the knowledge check loop working for all three professional edges. Thanks.

So currently the solution for the 4 points in Hindrances needs to be found, and the rest of the equipment need to be added. Otherwise it looks good. Of course, it needs to be reviewed by a someone with more experience than myself, as I'm sure I'm not using best practices for the timings etc.

And if someone can let me how I could use the artwork from the manual for the character sheet that would be great. Thanks.

Kiros

CapedCrusader
July 10th, 2011, 09:44 PM
You could always list Interests in Personal Details. It sounds like they are open-ended enough that, like the Knowledge Skill, you couldn't really have a preset list of them. They'd print out on the character sheet.

Kiros
July 12th, 2011, 06:35 PM
I think I've gone about as far as I can go. I have everything listed previously, and I completed the entire equipment list for all three time periods. At this point I need a solution for the 4 points of hindrances issue, and either some direction on how to use the pre-existing RoC character sheet, or a lesser solution would be info on how to add Madness tracking on the Hero Lab SW character sheet.


Kiros

CapedCrusader
July 16th, 2011, 02:12 AM
I''ll take a look at what it will take to modify the Hindrance issue Monday, I've got some space in my schedule.

CapedCrusader
July 16th, 2011, 06:27 PM
I've found an easy work-around for the 2 Major Hindrance bit. In the congifuration menu, enable "Tragic Heroes". This allows you to take 2 Major Hindrances. The only catch is that it will still allow you to take 2 Minors, but if you're careful it will allow you to create characters with 2 Major Hindrances without the validation flagging it red. One question, though. Does RoC allow you to take 4 minor Hindrances? This work-around won't fix that. I can see where it would need to be tweaked to allow it, though... In the same place I could fix it to limit it to 4 overall Hindrance points without regard to what severity they were.

Kiros
July 17th, 2011, 06:26 PM
RoC allows any combination of minor and major hindrances as long as you dont get over 4 bonus points. That means 2 major, or 1 major and 2 minor, or 4 minor etc. Remember that you arent forced to take hindrances, and you arent forced to take all 4 points worth if you do.

CapedCrusader
July 18th, 2011, 01:03 AM
OK, I'll see about adding a switch to allow that.

Kiros
July 19th, 2011, 05:50 PM
OK, I'll see about adding a switch to allow that.


Can you make it enabled based on a Realms of Chtulhu setting being active?

Kiros
July 27th, 2011, 01:48 PM
How is the progress on the switch going?

CapedCrusader
July 29th, 2011, 11:45 AM
I've been trying to get a bunch of stuff in place for demos at GenCon, and I haven't had time to take care of this particular item yet. Rest assured it's on my list, and I should get to it next week sometime.

CapedCrusader
July 30th, 2011, 07:39 PM
OK, it's in. The next major revision will have this capability. There's a couple of minor hiccups to deal with, but the number and type of Hindrances should be completely controllable from the editor.

tatteredking
January 18th, 2012, 11:04 AM
Hey Kiros,

Just checking if you are still working on this?

CapedCrusader
January 18th, 2012, 09:04 PM
I have a Hindrance Validation script that should perform the correct checks for RoC. What's the status on this one? (Some gamers I know are interested in this one specifically...)

Kiros
January 20th, 2012, 07:14 AM
tatteredking and CapedCrusader, I have not worked on this since July. As this is the first source system I've done, it should be looked at by someone who is a lot more familiar with Hero Labs so that various things can be cleaned up. Let me know who would like to do that and I'll forward on my files.

Kiros

tatteredking
January 20th, 2012, 07:40 AM
I can take a look at it. I have equipment to put in RP, and have to get a couple questions answered and it is almost done.

TK

Kiros
January 20th, 2012, 07:56 AM
I can take a look at it. I have equipment to put in RP, and have to get a couple questions answered and it is almost done.

TK

I sent it. Let me know if you don't receive it.

Kiros

Kiros
January 30th, 2012, 05:58 AM
Tatteredking, how is the RoC cleanup going? Did you have any issues?

Kiros

tatteredking
January 30th, 2012, 08:26 AM
been crazy busy with real life, preparing for a PNP game on Friday, Work...My primary concern is getting the RunePunk files cleaned up, whcih they almost are....then I will look at RoC.

tatteredking
March 1st, 2012, 05:29 AM
Kiros, did you ever get the issue with the hindrances dealt with in here?

Crusader, you mentioned you had gotten int implemented. How does one 'turn it on'?

tatteredking
March 1st, 2012, 05:56 AM
Another question on this...

Flexible Thinker allows you to ignore one point of Madness Penalties. Nerves of Steel allows you to ignore one point of Injury Penalties. Nerves of Steel has the following Eval Script

herofield[acIgnWound].value += 1

I'm looking to do the same thing for Madness, but am not sure where to pull up the acIgnWound think to copy it. Anyone?

CapedCrusader
March 1st, 2012, 09:18 PM
acIgnWound is a field in the Actor component.

tatteredking
March 5th, 2012, 07:35 AM
thanks CC

Kiros
June 20th, 2012, 06:39 PM
tatteredking, where does RoC stand now? It has been awhile, but I sent you a nearly completed setting, but there was a couple of issues that needed someone on the 'inside' to figure out. Also, has it been updated to the latest release? Thanks.

Kiros

tatteredking
June 26th, 2012, 05:46 AM
sorry guys, I have been working 60 hour weeks at my one job, and been crazy busy on my side business. This fell off the plate. Allow me to check on the status of these files. I did have to go back and change all the unique ID's in all my other files to get them to work with the latest couple releases of HL, and don't recall if I had gotten through everything in here.

I will attempt to update later today, or this week at the latest.

TK

tatteredking
June 26th, 2012, 05:54 AM
OK good news is the files work. bad news is they are far from perfect. I am going to have to go through and change all the unique ids, and figure out how to code turning off all non ROC equipment. I think I have done this before, I just have been out of it for a while and don't remember how to do it off the top of my head.

If people want these files, I can get them to people, with the understanding that they are far from perfect. If someone else has more time to work on these, I'd be glad to get them to you so they could get cleaned up in a more timely manner.

tatteredking
June 26th, 2012, 08:27 AM
OK did some work at lunch and they are in better shape. I'd like to try and get these out for testing. You guys always have better eyes than I do.

Kiros
June 26th, 2012, 07:39 PM
Tatteredking, let me know when you have something to test.

tatteredking
June 27th, 2012, 09:51 AM
pm me your email

CapedCrusader
June 27th, 2012, 07:00 PM
king, you can disable standard gear and/or standard powers in the Setting Adjustments...

tatteredking
June 28th, 2012, 04:09 AM
yeah I figured out how to do that. I had implemented it in my other files, just couldn't remember how...

Kiros
June 28th, 2012, 05:00 PM
I sent you a pm Tatteredking.

tatteredking
June 29th, 2012, 04:40 AM
workin on it

tatteredking
July 6th, 2012, 09:24 AM
UPDATE: Working with Kiros to get the bugs out of this. One thing we are missing is the Hindrances capability. (any combination of major and minor up to 4 points). CapedCrusader mentioned this capability had been added, but I am unsure how to implement it.

These files are ready to roll. May not be perfect, but are ready.

CapedCrusader
July 6th, 2012, 08:43 PM
I just transmitted the solution to king's question about the Hindrances. So, that'll be fixed as well.

tatteredking
July 9th, 2012, 05:47 AM
CC, where did you send the solution? I'm not seeing it in my PM's or email.

Kiros
July 11th, 2012, 12:55 PM
Any luck figuring out this last bit?

CapedCrusader
July 14th, 2012, 02:00 PM
I sent it on 7/6 at 9:42PM, I just PM'd you with the email address I sent it from, and re-sent it.

tatteredking
July 17th, 2012, 06:06 AM
works spiffy. Sent to Kiros for a beta test. These are pretty much ready to distribute

TheGM
November 21st, 2012, 09:58 AM
Hi, any news on the datafiles?
I could use them in the next weeks....

Kiros
December 1st, 2012, 12:02 PM
Hi, any news on the datafiles?
I could use them in the next weeks....

I believe they have been ready for some time, I don't know why they have not been released.

Kiros

Kiros
February 25th, 2013, 06:57 PM
tatteredking or CapedCrusader any progress on this? It looked like it was ready to go in the fall, but it was never released. I loaded up HL today and updated it, which unfortunately seems to have broken this setting again. Can one of you look into that please? Thanks.

Kiros

CapedCrusader
February 26th, 2013, 06:29 PM
I'll take a look. Check the PM for details.

tatteredking
February 27th, 2013, 03:29 AM
let me see here.

TK

tatteredking
February 27th, 2013, 03:40 AM
Kiros, CC,

I just got HL licensed on my work PC. I opened it this morning and saw that SW needed an update. Before I updated, I opened and RoC was fine. I updated, and checked again. RoC was just fine.

Kiros, can you send me a screen shot of the error you are getting? Are you running on a MAC?

Thanks

TK

jbearwillis
February 28th, 2013, 06:35 AM
tatteredking, the file you sent me works fine. No problems at all. When I brought up herolab I saw that there was an update. I updated then put the file in and it worked perfectly. Thanks again for the file.

zarlor
February 28th, 2013, 06:44 AM
Working fine for me, too, if that makes any difference.

EDIT: Unless the question is about seeing them released and available among the "Savage Settings" from the official Hero Lab distribution channel. In which case I think that would entail Lone Wolf having some kind of licensing agreement with Reality Blurs. Barring that you'll just have to have a data files author share it with you privately.

CapedCrusader
February 28th, 2013, 10:11 PM
It's currently in my queue to review, and once it's reviewed it will be available from me.

Avari
March 4th, 2013, 04:35 PM
I would love a copy of it when you have a chance.

Mark_A_Siefert
March 18th, 2013, 08:32 AM
Can I get a copy as well?

tatteredking
March 21st, 2013, 04:43 AM
more than happy to get copies to people...but you need to PM me with your email. I can't just magically beam you a copy.

Mark_A_Siefert
March 29th, 2013, 08:00 AM
I PMed tatteredking about a week ago and I haven't reply. Real Life must be rearing it's ugly head. Could someone be so kind to send me a copy?

Endtransmission
April 3rd, 2013, 11:01 AM
I'm just getting started with Hero Lab and am trying to piece together an Achtung! Cthulhu data file, so would love to get a copy of your Realms of Cthulhu to go with it if possible please (PM sent)

Mark_A_Siefert
April 4th, 2013, 08:50 AM
tatteredking finally got it to me. Thanks!

Hmmm... Is there a way to get Defining Interests added to the build?

zarlor
April 4th, 2013, 12:50 PM
Well, there is no place to specifically add bonuses to Common Knowledge rolls in Hero Lab, so that part isn't particularly relevant. In essence what you're really need is something like the Languages rule, but for Defining Interests instead. In fact since they are exactly the same stats wise, I'd say just use the Languages rule and put in the area of interest instead of a Language there. Of course if you are also using the Languages rule that does leave you a bit short of places... At any rate I think implementing that might require a modification to the core files and not something that could be done in a data file. I could be wrong, though!

Mark_A_Siefert
April 4th, 2013, 03:10 PM
Yeah, I put them Background section.

TheAvatarofSet
August 1st, 2013, 05:13 PM
I sent a PM to TatteredKing. My wife is going to be running a Realms of Cthulhu game at some upcoming conventions and since we have Hero Lab, if I could get the file for ROC, I'd be greatly appreciative.